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Info : D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
2009-11-09 21:51:33.7325 , Info : OGRE EXCEPTION(3:RenderingAPIException): Cannot reset device! in D3D9RenderWindow::reset at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 419)
2009-11-09 21:51:34.0205 , Info : OGRE EXCEPTION(3:RenderingAPIException): Cannot lock D3D9 vertex buffer: Invalid call in D3D9HardwareVertexBuffer::updateBuffer at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuffer.cpp (line 323)
2009-11-09 21:51:34.1075 , Info : OGRE EXCEPTION(3:RenderingAPIException): Cannot lock D3D9 vertex buffer: Invalid call in D3D9HardwareVertexBuffer::updateBuffer at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuffer.cpp (line 323)
2009-11-09 21:51:34.2225 , Info : OGRE EXCEPTION(3:RenderingAPIException): Cannot lock D3D9 vertex buffer: Invalid call in D3D9HardwareVertexBuffer::updateBuffer at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuffer.cpp (line 323)
2009-11-09 21:51:34.3175 , Info : OGRE EXCEPTION(3:RenderingAPIException): Cannot lock D3D9 vertex buffer: Invalid call in D3D9HardwareVertexBuffer::updateBuffer at ..\..\..\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuffer.cpp (line 323)
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