TRACKVERSE Alpha v0.1 @ Steam Greenlight! Come Vote! :D
- nevarim
- Gnoll
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Re: Project Aftershock
very good model, compliments
waiting for game news
Nevarim
waiting for game news
Nevarim
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
- duststorm
- Minaton
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Re: Project Aftershock
This game is really full of eyecandy. Can't wait to see more.
Is there already a light scattering shader in it, or are you planning on doing one?
Is there already a light scattering shader in it, or are you planning on doing one?
Developer @ MakeHuman.org
- yapdakilla
- Goblin
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Re: Project Aftershock
Thanks duststorm, nevarim,
We do not have a light scattering shader in it yet though. Might plan to include SSDO in the future for testing since we already have SSAO. Also looking into other techniques like cryengine's light propagation volume. But those are on the wish list only for now.
For now we're planning to rework our engine tools as it's getting pretty outdated.
We do not have a light scattering shader in it yet though. Might plan to include SSDO in the future for testing since we already have SSAO. Also looking into other techniques like cryengine's light propagation volume. But those are on the wish list only for now.
For now we're planning to rework our engine tools as it's getting pretty outdated.
http://TrackVerse.net
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- yapdakilla
- Goblin
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Re: Project Aftershock
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- jacmoe
- OGRE Retired Moderator
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Re: Project Aftershock
I've run out of superlatives a long, long time ago!
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Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- duststorm
- Minaton
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Re: Project Aftershock
Simply wow,
The light from the sky is a bloom effect I presume?
The light from the sky is a bloom effect I presume?
Developer @ MakeHuman.org
- yapdakilla
- Goblin
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Re: Project Aftershock
Hi duststorm,
The light from the sky is from the HDR+Bloom effect from the skybox.
The light from the sky is from the HDR+Bloom effect from the skybox.
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- yapdakilla
- Goblin
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Re: Project Aftershock
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- chaosavy
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Re: Project Aftershock
fixional logos look great, but.. why not throw Ogre (and other 3rd party libraries you might be using) logo in there too?
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- spacegaier
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Re: Project Aftershock
Like that idea. Is a win-win : You have more ads and it helps the libraries in terms of spreading the word about them!chaosavy wrote:fixional logos look great, but.. why not throw Ogre (and other 3rd party libraries you might be using) logo in there too?
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- Slappy
- Bronze Sponsor
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Re: Project Aftershock
This is really cool idea!spacegaier wrote:Like that idea. Is a win-win : You have more ads and it helps the libraries in terms of spreading the word about them!chaosavy wrote:fixional logos look great, but.. why not throw Ogre (and other 3rd party libraries you might be using) logo in there too?
Also I would love to have my product's logo [Graphical Installer - see my signature] in your game! I can offer you one license for placing my logo!
Do you accept such commercial ideas?
Cool looking Graphical Installers in NSIS and Inno Setup: http://www.graphical-installer.com - FREE for Ogre projects
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- yapdakilla
- Goblin
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Re: Project Aftershock
@chaosavy: yeah definitely plan to include logos of Ogre and other open source tools that we've used to build this game
@Slappy: thats a cool idea, we're not sure yet to accept commercial ideas yet though. Will let you know if we do. But thanks again for the offer!
Anyways heres another update:
Here's a work in progress for the city themed building blocks so far. Just making sure that the models are properly UV-ed and works in the engine. No shader effects like normal maps, window glass reflections yet as well as texture clamping.
Sample block:
made from these tileable block pieces:
@Slappy: thats a cool idea, we're not sure yet to accept commercial ideas yet though. Will let you know if we do. But thanks again for the offer!
Anyways heres another update:
Here's a work in progress for the city themed building blocks so far. Just making sure that the models are properly UV-ed and works in the engine. No shader effects like normal maps, window glass reflections yet as well as texture clamping.
Sample block:
made from these tileable block pieces:
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- yapdakilla
- Goblin
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Re: Project Aftershock
Started working on these basic road blocks which will be the base template for more advanced road blocks later on like racing under tunnels or bridges.
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- Mind Calamity
- Ogre Magi
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Re: Project Aftershock
The game looks absolutely stunning on the screenshots, can't wait for a video. This is one of the best OGRE Games ever if not the best, in the graphics field.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
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HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
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- Gnoblar
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Re: Project Aftershock
I've been playing the damn Hi-Octane game in DOSBox for what seems like forever... Just found this thread and now I wish I could play Aftershock instead...
- yapdakilla
- Goblin
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Re: Project Aftershock
Thx Mind Calamity, rsn10100,
Updated the city themed building blocks with normals and reflections and also more props for the player to construct his city later on!
An early WIP on one of the vehicles:
p/s: will change the skybox soon! still reusing the old one at the moment.
Updated the city themed building blocks with normals and reflections and also more props for the player to construct his city later on!
An early WIP on one of the vehicles:
p/s: will change the skybox soon! still reusing the old one at the moment.
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
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- Gnoblar
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Re: Project Aftershock
You've got some serious skill, but I think those traffic lights have the colors in the wrong places. Or is that how they are where you're from?
- yapdakilla
- Goblin
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Re: Project Aftershock
Hey thanks for pointing that out Fixed!
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
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Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- yapdakilla
- Goblin
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Re: Project Aftershock
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- madmarx
- OGRE Expert User
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Re: Project Aftershock
Seeing the blender ads.. it is plain great. If I were a developer, I would be damn proud to see a commercial like that in a great game like yours.
Tutorials + Ogre searchable API + more for Ogre1.7 : http://sourceforge.net/projects/so3dtools/
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0
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- Gnoblar
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Re: Project Aftershock
Like the new sky map. Looking awesome as usual.
- Mind Calamity
- Ogre Magi
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Re: Project Aftershock
I think you guys could add interior mapping to the buildings, it would be a great, optimized way to add that extra touch that every game with buildings needs!
http://www.ogre3d.org/forums/viewtopic.php?p=250311
http://www.ogre3d.org/forums/viewtopic.php?p=250311
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
- yapdakilla
- Goblin
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Re: Project Aftershock
@Mind Calamity: Hey thats a great idea, thanks for pointing that interior mapping idea out. Would've missed it if you didnt.
http://TrackVerse.net
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- yapdakilla
- Goblin
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Re: Project Aftershock
Last edited by yapdakilla on Tue Jan 31, 2012 4:31 pm, edited 1 time in total.
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
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Liquid Rock Games Sdn. Bhd.
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- Mind Calamity
- Ogre Magi
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Re: Project Aftershock
Very impressive as ususal!
BTW What are you using for baking ambient occlusion and stuff ?
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
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HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt