TRACKVERSE Alpha v0.1 @ Steam Greenlight! Come Vote! :D
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- Gremlin
- Posts: 193
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Re: Project Aftershock
As allways, your screenshots deserves the awesome quality of your project!
That's a very good job!
That's a very good job!
- yapdakilla
- Goblin
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Re: Project Aftershock
@MindCalamity: Currently there are no baked ambient occlusion or lightmaps, the soft shadows are just screen space ambient occlusion as the city is built out of many smaller pieces and the end goal is to make every effect such as lighting real time.
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- yapdakilla
- Goblin
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Re: Project Aftershock
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
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- Gnoblar
- Posts: 10
- Joined: Thu Dec 29, 2011 5:31 am
Re: Project Aftershock
Looks nice.
You should put some celebrity (like Justin Bieber) getting out of that thing and running across the track so that each lap we get a chance to run him over.
You should put some celebrity (like Justin Bieber) getting out of that thing and running across the track so that each lap we get a chance to run him over.
- yapdakilla
- Goblin
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Re: Project Aftershock
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- Mind Calamity
- Ogre Magi
- Posts: 1255
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Re: Project Aftershock
Enough of a compliment ?
Great job putting that environment together, it looks very slick!
BTW - How did you put it together ? Is it modeled as a whole scene in a modeler and then loaded in your game, or do you have a custom editor to connect the roads from the pieces of road you posted in a previous image ?
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
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HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
- yapdakilla
- Goblin
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Re: Project Aftershock
@Mind Calamity: The models are built as reusable pieces in Blender3d then imported into the engine which includes both buildings and road pieces as seen in this post: http://www.ogre3d.org/forums/viewtopic. ... 25#p441849. After that its all about mixing n matching the pieces together
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- duststorm
- Minaton
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Re: Project Aftershock
Does placing road pieces build a track for the AI automatically, or do you need to add that manually in the editor, eg. by placing splines. I can imagine that you 'd have to place additional game logic markers like checkpoints, finish, and track borders.
Developer @ MakeHuman.org
- yapdakilla
- Goblin
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Re: Project Aftershock
@duststorm: currently placing road pieces does not build the track for the AI and the editor has a bezier curve editor to draw and define the track path.
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- yapdakilla
- Goblin
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Re: Project Aftershock
Created a quick test run of the city themed track level. Have yet to integrate the real life car model though as that'll take time customizing the car physics.
[youtube]PUSYb2PcaPA[/youtube]
[youtube]PUSYb2PcaPA[/youtube]
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
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- Gnoblar
- Posts: 10
- Joined: Thu Dec 29, 2011 5:31 am
Re: Project Aftershock
Seems kind of naked without sound.
You should add some sort of booster and grapple in some places around the map. That would be cool.
You should add some sort of booster and grapple in some places around the map. That would be cool.
- yapdakilla
- Goblin
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Re: Project Aftershock
We have not worked on the player mechanics such as boosters yet but will get there! As for grapple this was the machine that we're planning to implement in the future
[youtube]zGQbNq4p_zE[/youtube]
[youtube]zGQbNq4p_zE[/youtube]
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
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- Gnoblar
- Posts: 10
- Joined: Thu Dec 29, 2011 5:31 am
Re: Project Aftershock
Now that looks awesome. I think it could use some random external plasma beams though. Some small external ones that just burst out every now and then would look cool. Something that says, "You can not contain me. RAWR!"
- Mind Calamity
- Ogre Magi
- Posts: 1255
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Re: Project Aftershock
Agreed.rsn10100 wrote:Now that looks awesome. I think it could use some random external plasma beams though. Some small external ones that just burst out every now and then would look cool. Something that says, "You can not contain me. RAWR!"
BTW - Somehow your game's graphics really remind me of Unreal Engine's. Very impressive.
But what's more awesome are the vehicle physics. What library are you using for the physics ?
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
- yapdakilla
- Goblin
- Posts: 207
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Re: Project Aftershock
@Mind Calamity: Thanks Although the engine features we have is still a long way off from Unreal Engine's. We're using Bullet physics.
Newer test track done using updated post apocalyptic themed track blocks.
[youtube]vJswM-nHbrU[/youtube]
Newer test track done using updated post apocalyptic themed track blocks.
[youtube]vJswM-nHbrU[/youtube]
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- Mind Calamity
- Ogre Magi
- Posts: 1255
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- x 81
Re: Project Aftershock
Amazing thing you've got going, keep it up!
Also, can you maybe give me some tips/hints on how to create a vehicle like yours with Bullet, or maybe even a code snippet ?
Also, can you maybe give me some tips/hints on how to create a vehicle like yours with Bullet, or maybe even a code snippet ?
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
- chaosavy
- Silver Sponsor
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Re: Project Aftershock
awesome!
now make a post apocalyptic shooter
now make a post apocalyptic shooter
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer
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- Gnoblar
- Posts: 10
- Joined: Thu Dec 29, 2011 5:31 am
Re: Project Aftershock
It looks awesome!
Just some thoughts here...
One thing that worries me though is how all the narrow roadways will affect game play when more vehicles are added. It's not that there shouldn't be any narrow roads or tracks, but that once other vehicles get added in it might be too difficult to get a good race going. I do think it would be a cool feature of more difficult tracks and maybe if there were smaller "Jet Moto" type vehicles they could have the advantage on those tracks.
Just some thoughts here...
One thing that worries me though is how all the narrow roadways will affect game play when more vehicles are added. It's not that there shouldn't be any narrow roads or tracks, but that once other vehicles get added in it might be too difficult to get a good race going. I do think it would be a cool feature of more difficult tracks and maybe if there were smaller "Jet Moto" type vehicles they could have the advantage on those tracks.
- yapdakilla
- Goblin
- Posts: 207
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Re: Project Aftershock
Hi rsn10100, the videos of the levels are showcase levels. Players and track designers are free to build wider or narrow tracks from the set of track blocks available to them with new track piece updates from time to time
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
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- Gnoblar
- Posts: 10
- Joined: Thu Dec 29, 2011 5:31 am
Re: Project Aftershock
That's awesomeness! Well, if awesomeness wasn't a word then it is now.
- Mind Calamity
- Ogre Magi
- Posts: 1255
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Re: TRACKVERSE (formerly known as Project Aftershock)
Impressive as always (you never fail at that).
Yapdakilla, if you could help me with this - http://www.ogre3d.org/forums/viewtopic. ... 6&p=451029 I would greatly appreciate it, I need help getting vehicle dynamics like yours in the videos to work.
Keep up the good work!
Yapdakilla, if you could help me with this - http://www.ogre3d.org/forums/viewtopic. ... 6&p=451029 I would greatly appreciate it, I need help getting vehicle dynamics like yours in the videos to work.
Keep up the good work!
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
- yapdakilla
- Goblin
- Posts: 207
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Re: TRACKVERSE (formerly known as Project Aftershock)
You could ask "lf3thn4d" as he's the programmer for TRACKVERSE
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- yapdakilla
- Goblin
- Posts: 207
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Re: TRACKVERSE (formerly known as Project Aftershock)
Here's a city theme and post apocalyptic theme track mashup !
[youtube]1yXMoJSu_l8[/youtube]
[youtube]1yXMoJSu_l8[/youtube]
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- yapdakilla
- Goblin
- Posts: 207
- Joined: Fri Nov 23, 2007 8:13 am
- Location: Malaysia
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- Contact:
Re: TRACKVERSE (formerly known as Project Aftershock)
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com
- yapdakilla
- Goblin
- Posts: 207
- Joined: Fri Nov 23, 2007 8:13 am
- Location: Malaysia
- x 16
- Contact:
Re: TRACKVERSE (formerly known as Project Aftershock)
http://TrackVerse.net
Nakama Studios Sdn. Bhd.
http://nakama-studios.com
Liquid Rock Games Sdn. Bhd.
http://www.liquidrockgames.com