New FBX exporter for Ogre

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
Post Reply
User avatar
dpakatheman
Gnoblar
Posts: 23
Joined: Tue Nov 13, 2007 10:33 pm
x 6
Contact:

New FBX exporter for Ogre

Post by dpakatheman »

Hi everyone,

I wanted to share the FBX->Ogre exporter that we've developed here at FaceFX. It has helped us drastically simplify FaceFX 2013 and I hope it can do the same for your Ogre projects.

source code: https://bitbucket.org/oc3/fxogrefbx
video: https://www.youtube.com/watch?v=UHpLvygnIvA

If you want to take a look at the binary version, please try it as part of our FaceFX 2013 Beta:
http://www.facefx.com/content/facefx-2013-beta-release

You don't need to know how to use FaceFX, just drag your FBX files onto the application, and see if the exporter is correctly getting the content into the Ogre viewport. Like Unity's FBX pipeline, if you have other FBX animations in the base_name@anim_name.fbx format, we'll add those bone and morph animations to the .SKELETON and .MESH files.

Ideally we can iron out any kinks before we release FaceFX 2013, so let us know if you get results that we should know about (crashes, FBX files that import well in other places, but not FaceFX, etc).
User avatar
Wolfmanfx
OGRE Team Member
OGRE Team Member
Posts: 1525
Joined: Fri Feb 03, 2006 10:37 pm
Location: Austria - Leoben
x 99
Contact:

Re: New FBX exporter for Ogre

Post by Wolfmanfx »

Thats looks great! Do you know if fbx supports cgfx?
User avatar
dpakatheman
Gnoblar
Posts: 23
Joined: Tue Nov 13, 2007 10:33 pm
x 6
Contact:

Re: New FBX exporter for Ogre

Post by dpakatheman »

It seems that FBX supports it, yes.

http://download.autodesk.com/us/fbx/201 ... er=d0e7849

But it isn't supported by FxOgreFBX currently.
tbz
Halfling
Posts: 60
Joined: Mon Jul 30, 2012 4:49 am

Re: New FBX exporter for Ogre

Post by tbz »

It would appear that Ogre 1.8.1 cannot load any mesh that I convert using this tool. OgreMeshy crashes as well as my own apps!
jessome
Gnoblar
Posts: 11
Joined: Wed May 15, 2013 5:32 pm

Re: New FBX exporter for Ogre

Post by jessome »

I appreciate that this topic is old, but I'm fighting with the same issue as tbz and wondering if there's been an update. The FBX tool claims to finish converting correctly, but the resultant files crash Meshy.
User avatar
dpakatheman
Gnoblar
Posts: 23
Joined: Tue Nov 13, 2007 10:33 pm
x 6
Contact:

Re: New FBX exporter for Ogre

Post by dpakatheman »

We use Ogre 1.8.1 internally in FaceFX, so I know that FxOgreFBX works with 1.8.1. Anything interesting in the log file? If you think it is an issue with FxOgreFBX, post a message to https://bitbucket.org/oc3/fxogrefbx with the required reproduction files and steps and we'll take a look.
Post Reply