Moderators: Moderators, OGRE Team



tuan kuranes wrote:- I didn't find a way to prevent self-intersection, apart from finding tweaked spring and wind forces...
- Shaders support (per pixel light)
- Lod support (not only reducing vertex count but also reducing spring and normals calculations.)
- collision (at least with a sphere...)

Would it be OK to use parts of it in an Ogre demo?

Was hoping to find a "free software patents" flag somewhere, to cycle with Ogre flag but cannot find one...


mIndexCount = 3 * 2 * (mNumvertX-1)*(mNumvertY-1);

3 * 2 * (mNumvertX-1)*(mNumvertY-1);



Vectrex wrote:Serious Sam has that exactly. A long corridor with rooms for the different features.

Users browsing this forum: No registered users and 0 guests