OgrePostFilterManager r25
[/update]
Well, it's time to release it!
I added a not-so-new postfilter effects, the motion blur, directly ported to Ogre from the ATI RenderMonkey examples, it's pretty good indeed, but i've no time to take some snapshot, so, i'll eventually insert some screenshots later.
Pickup your copy here and start writing some cool shaders!
[edit]
I forgot to mention that i'm using Ogre v1.0.3, i downloaded the sources, built and then added a method to the rendersystem:
- Code: Select all
typedef MapIterator<Ogre::RenderTargetMap> RenderTargetIterator;
/** Returns a specialised MapIterator over all render targets attached to the RenderSystem. */
RenderTargetIterator getRenderTargetIterator(void) {
return RenderTargetIterator( mRenderTargets.begin(), mRenderTargets.end() );
}
No other modifications needed, so still Azathoth
[/edit]
oh, here the screenshots






