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Playstation 3 ... Could Ogre really live here?

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Playstation 3 ... Could Ogre really live here?

Postby mlinuxboy » Sun Apr 16, 2006 8:45 am

Hello all,
I have been following ogre for a while and seen some cool things come of it, but I have not used it myself.

Addionally I have seen over the years that getting into consoles is expensive. It has kept a fairly elite crowd doing elite things for a long time. You may be able to break into the computer gaming world but not nearly as much on consoles, as far as I can tell. Only after you have done stellar work on the PC do you get *asked* to play on consoles.

Now... Has anybody really looked at the data available from IBM/Sony which seems to indicate that making a successful port of OGRE to the PS3 is reasonable? It looks that way to me, but I am far from a 3d programming/Ogre/Cell/RSX expert.

After taking a long look, and breathing a while, and then thinking some more about it I have reached a conclusion:
Is seems that Sony/IBM/Toshiba are trying to _maybe_, just maybe, create a plaform which will allow indies to churn out real work.

http://www.alphaworks.ibm.com/topics/cell
http://cell.scei.co.jp/
http://en.wikipedia.org/wiki/PlayStatio ... evelopment
http://www.bsc.es/projects/deepcomputing/linuxoncell/
http://www-128.ibm.com/developerworks/power/cell/

Thoughts?

Thank for the time,
Matt

P.S.
Assuming (gulp) that everything above leads to "Yes, you could realisticly port Ogre and the other open systems over to make a great game" does this mean that you could buy one of these beasties and then churn out a dvd to test with (yes it seems to read regular dvd's too)? Again it looks like a firm maybe to me... but wouldn't that be cool?!
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Postby sinbad » Sun Apr 16, 2006 10:46 am

From the next version of OGRE (Eihort, 1.3/1.4) it will be possible to obtain a console-friendly license for OGRE, making a port possible. Sony are making the same kinds of noises that Microsoft are making as regards wanting to have an active downloadable games market, but I would not expect the devkits to come cheap anyway, and if you want to get a deal on one you'll need to have a good track record. Whilst they want to encourage smaller games development, they also don't want to be inundated with rubbishy games.

In practice you'll probably have to prove yourself on a more open platform like PC first, although since the PS3 will come with a HD capable of running Linux perhaps there will be opportunities there too. It's too early to tell right now.
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Postby Kencho » Sun Apr 16, 2006 12:07 pm

http://www.e3expo.com/
There's not much time remainig, so let's wait and see what Sony says about her system. Think that it will be released worldwide along November, so all the most important and shocking features must be released soon, and the TGS is in September, so I doubt they wait that much to release info ;)
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Postby mlinuxboy » Sun Apr 16, 2006 5:07 pm

Fair enough. I was looking at it from a more technical persepective. With the GNU tool chain and simulator made available, I am just wondering whether or not it is technically possible to compile Ogre in the simulator. Possibly even optimze it with the compiler IBM released. Obviously it wouldn't run and generate output with no video sub-structure.

>> although since the PS3 will come with a HD capable of running Linux perhaps there will be opportunities there too
Exactly what I was thinking. In essence we get a $500 dev platform if that is the case. Additionally, the tools which have been released for this processor seem to indicate that at least we can compile for the processor and then test and tweak on the system. We'll see.

>> There's not much time remainig
Thats true. I wonder if they will give us anything else.

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Postby Kencho » Sun Apr 16, 2006 10:48 pm

mlinuxboy wrote:Thats true. I wonder if they will give us anything else.

Most probably in my opinion. The first days of the expo are for industry members, so I would pay attention to the news at gamasutra and sites like that. Probably they will talk about their market plans, homebrew-bility and such. Let's cross our fingers :)
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Postby mlinuxboy » Mon Apr 17, 2006 12:30 am

I wait with bated breath...

But I think I will play with getting the libraries and such to compile. Even if it doesn't pan out, it would be nice to fiddle with.

Thanks,
Matt
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