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[Virtual Reality] DrummersRevolution,

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[Virtual Reality] DrummersRevolution,

Postby ddevnull » Sun May 14, 2006 6:43 pm

I would like to thank the whole Ogre team for this great library which has enabled us to make the line for the laval-virtual virtual reality show and have a great success.
Here you can find some info about our project :

http://www.drummersrevolution.com/

Image


And I would like to point out that even though this Ogre3D's main pupose is to handle large scenes as best as possible, it can be successfully used for high speed real time mesh calculations thanks to its very well thunk implementation.

Thanks,
Xavier Maurice
Last edited by ddevnull on Mon May 15, 2006 2:43 pm, edited 1 time in total.
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Postby DWORD » Sun May 14, 2006 8:15 pm

Wow! Cool and original project. :) I played a little drums myself, and I can imagine it's a bit difficult to play without the physical feedback of the drum skin.

Edit: Btw, please add a screenshot/picture as this is the showcase forum. ;)
Last edited by DWORD on Sun May 14, 2006 8:16 pm, edited 1 time in total.
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Postby sinbad » Sun May 14, 2006 8:16 pm

That's very cool, I love it when I see non-game uses of OGRE like this. Good work!
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Postby BenO » Sun May 14, 2006 8:31 pm

really nice ^^ french rulez :p
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Postby ddevnull » Sun May 14, 2006 10:37 pm

DWORD wrote:Wow! Cool and original project. :) I played a little drums myself, and I can imagine it's a bit difficult to play without the physical feedback of the drum skin.

Edit: Btw, please add a screenshot/picture as this is the showcase forum. ;)

Yes that's its main drawback, screenshot will come very soon
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Postby Kencho » Sun May 14, 2006 10:56 pm

Very cool! Is that video/image-based motion capture? :) Good job guys!
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Postby ddevnull » Sun May 14, 2006 11:54 pm

Kencho wrote:Very cool! Is that video/image-based motion capture? :) Good job guys!


Yes with two cheap webcams (640*480 30 fps) : the ping pong ball centers are tracked in 2d with a BLOB algorithm while the stereovision allows to retrieve the depth of the balls thanks to a triangulation algorithm.
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Postby ddevnull » Sun May 14, 2006 11:59 pm

Here is a video of higher quality for those of you who are interested in it.

http://fex.insa-lyon.fr/get?k=ilrxqPTnSN8Xj7Bftwk
Last edited by ddevnull on Tue May 16, 2006 7:22 pm, edited 1 time in total.
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Postby Kencho » Mon May 15, 2006 1:05 am

ddevnull wrote:
Kencho wrote:Very cool! Is that video/image-based motion capture? :) Good job guys!


Yes with two cheap webcams (640*480 30 fps) : the ping pong ball centers are tracked in 2d with a BLOB algorithm while the stereovision allows to retrieve the depth of the balls thanks to a triangulation algorithm.

Clever and impressive! Congratulations!!
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