i'm into a game projects course.. and we guyz are using Ogre for building our game.. alongside Newton etc.
and as its a class assignment IT HAS TO SEE THE DAY LIGHT.. otherwise my grades are screwed
i'm on the programming side and my modellers have asked me this:-
1)If you have a preference for polygon counts, texture size and bone count for character, backgrounds, or models -- please let us know early on.
and
Will you be using ragdoll physics for deaths, explosions, etc?
Can the experienced guyz tell me how do i determine these things..? What polygon count I want.. I've no idea.. I'm happy thinkin that i know what polygon count actually means, or i think i know, but what count i want:?:..
The game is about racing on roller skates with people running after a motorball.. And its important to hold the ball to win.. People can also engage in melee fights with other racers..
Does this game require ragdoll Physics or is it just a question of how much are we looking to put in our game..
i'm sorry if these questions seem like passing off my work.. bt i'm nothing more than a programmer learning OGRE and these questions've completely stumped me ... Any guidance as to how to answer these questions will be appreciated..
Thanks
Nikhil






