Entity* ent1 = mSceneMgr->createEntity("Robot","tree.mesh");
Sputnick released MeshTree under GPL, and as far I'm concerned, I had to do the same.
Does have billboard leaves give you something better than just using a cross rect mesh? Seems like the cross version would be better anyway, to keep the leaves from unnaturally following you.
jacmoe wrote:WooHoo! Maybe I can still get the meshtree of my dreams for Christmas? ->
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