asteroidWars- source code public release

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asteroidWars- source code public release

Postby yuriythebest » Fri Dec 22, 2006 4:54 pm

I am proud to announce the impending release of AsteroidWars. I may not be as good with em electronic calculating devices, what’r they called- oh right, em computers, and the interweb, but one thing I like doing is making multimedia and games. OGRE RUlez!!!!

EDIT: asteroidWars is released, at version 1.01

Image

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This game would never had seen the light of day if it weren’t for the help of the OGRE community- people like Sinbad, Jacmoe, SuperChikn, Zaid, Koabi (listed as Korbi) I thank you for answering my countless newbie questions. Because of that I feel it’s only right to make the source code available soon after the initial release.

Image Image Image Image

You can download the installer here- thanks Ajare for uploading it:

http://www.tetracorp.net/stuff/asteroidWars.exe

additional mirrors:

http://www.freewarefiles.com/program_1_8_25707.html


or you can download it bit by bit:

part1:
http://www.yourfilelink.com/get.php?fid=244702
part2:
http://www.yourfilelink.com/get.php?fid=244814
part3:
http://www.yourfilelink.com/get.php?fid=245331
parts 4,5,6, source code(VS 2005), v1.01 update:
asteroidWars Files
Last edited by yuriythebest on Thu Dec 28, 2006 1:05 pm, edited 24 times in total.
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Postby nikki » Fri Dec 22, 2006 4:58 pm

Cool. Congratulations on finishing your project. :)
Last edited by nikki on Sat Sep 27, 2008 11:32 am, edited 1 time in total.
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Postby johnhpus » Fri Dec 22, 2006 10:19 pm

Looks good, and I love anything with a ton of particles.

I'm curious why your game is 50 MB though. Are you using insanely large textures? Have you tried converting them to DDX format?

Anyway, nice work.
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Postby yuriythebest » Sat Dec 23, 2006 9:07 pm

game released :D see original post for info.


johnhpus wrote:I'm curious why your game is 50 MB though. Are you using insanely large textures? Have you tried converting them to DDX format?


around 40% of the size is the music. In the installed version (70mb total):
Music:30mb
Textures:20mb
Evrything else:20mb
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Postby Praetor » Sat Dec 23, 2006 10:42 pm

"Features Genuine UFO Tactics"

I don't even know what to say about this claim, other than it is ridiculous and therefore hilarious. The game looks very crisp. The asteroids look really detailed.
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Postby tera4d » Sat Dec 23, 2006 11:14 pm

Very good for a first game :D
I like it very much :D
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Postby Ajare » Sun Dec 24, 2006 3:16 am

Even better than your legendary T-Rex animation! :D The spaceship seems to have rather a lot of drag, but you get used to it. Bright and shiny and nice particle effects. Good job!

BTW, I've uploaded the installer to here.
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Postby big_o » Sun Dec 24, 2006 3:43 am

I feel you about the dial up, it sucks so bad to have to spend two stinking hours just to upload a new release of my project. :?

I'll have to download and try this out later, it does look cool though.
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Postby jabba » Sun Dec 24, 2006 4:33 am

Best asteroid game I've ever played.
One problem though, when I play a second game there is a huge slow down, like the memory didn't get dumped from the first or something.
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Postby yuriythebest » Sun Dec 24, 2006 9:18 am

Ajare wrote:BTW, I've uploaded the installer to here.


many thanks Ajare! Original post updated to include that link.

jabba wrote:One problem though, when I play a second game there is a huge slow down, like the memory didn't get dumped from the first or something.


I did experience something like that during development but the problem was solved- or so it seemed. Anyone else experienceing the same problem?
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Postby tera4d » Sun Dec 24, 2006 10:58 am

Nope i did not got that problem it runs very smooth on my pc.
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Postby yuriythebest » Tue Dec 26, 2006 3:19 pm

as promised the source code (VS 2005) is available for public download -it's the messiest, most inconsistet code you've ever seen, buhahuu! Hope aspiring game makers find it of some help. My contribution to the OGRE community:

download it from here (sourcecodes.rar)

asteroidWars Files

note: to get it to compile add these files to an appwizzard "own framework" project that has audiere and cegui. Note that the directory structure is set as in that of the appwizzard and not the released game. Add all the media from asteroidWars. If it crashes at the very beginning remove everything sound-related.
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Postby yuriythebest » Wed Dec 27, 2006 7:47 pm

if the game does not launch and instead says something like "the application is incorrectly configured-reinstall" download and install vcredist_x86.exe (2 mb) from here:

http://www.4shared.com/dir/1585417/6d7f0749/sharing.htm
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Postby DasGurke » Thu Dec 28, 2006 10:44 am

Tipp: You do not need to include the *.ncb files in your source releases. These files only contain the Intellisense Database which the MSVC++ IDE (or any Visual Studio IDE, no idea)builds itself. And if any compiler cant create it itself its probably useless for them ;)
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Postby Psih*** » Thu Dec 28, 2006 12:14 pm

yuriythebest - very nice! :)

Î÷åíü ðàä âèäåòü Óêðàèíñêèå ëèöà è èõ ðàáîòû :)
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Postby yuriythebest » Thu Dec 28, 2006 12:58 pm

asteroidWars is now at version 1.01. This version fixes a critical bug related to mouse input.

asteroidWars Files

download asteroidWars_V1.01_UPDATE.rar

Psih*** wrote:yuriythebest - very nice! :)

Î÷åíü ðàä âèäåòü Óêðàèíñêèå ëèöà è èõ ðàáîòû :)
Åñòü âîïðîñèê - òû áûâàåø íà ñàéòå ðóññêîÿçû÷íîãî êîìþíèòè ÎÃÐà?


Ñïàñèáî :) Áûë ïàðó ðàç- ïðåäïî÷èòàþ ýòîò òàê êàê âñå ãëàâíûå ðàçðàáîò÷èêè ÎÃÐà òóò.
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Postby Yaraher » Thu Dec 28, 2006 8:19 pm

yuriythebest wrote:asteroidWars is now at version 1.01. This version fixes a critical bug related to mouse input.
Ñïàñèáî :) Áûë ïàðó ðàç- ïðåäïî÷èòàþ ýòîò òàê êàê âñå ãëàâíûå ðàçðàáîò÷èêè ÎÃÐà òóò.


I'd like to know what are they saying...
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Postby yuriythebest » Thu Dec 28, 2006 10:52 pm

Yaraher wrote:
yuriythebest wrote:asteroidWars is now at version 1.01. This version fixes a critical bug related to mouse input.
Ñïàñèáî :) Áûë ïàðó ðàç- ïðåäïî÷èòàþ ýòîò òàê êàê âñå ãëàâíûå ðàçðàáîò÷èêè ÎÃÐà òóò.


I'd like to know what are they saying...


sorry about that :oops: - he said it was nice to see fellow ukrainians using OGRE and asked whether or not I use the russian language ogre forums. I thanked him and said that I was aware of their existance but since all of the important ogre contributors/developers are here I use this forum. Plus the community here is nice and friendly.

side note: ukrainian and ruissian are different languages, however because of the soviet rule of the past most ukrainians know russian as well as ukrainian.
Last edited by yuriythebest on Fri Dec 29, 2006 1:29 pm, edited 1 time in total.
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Postby Yaraher » Fri Dec 29, 2006 12:25 am

Really Interesting! I thought it was some kind of plan to win the X-mas Avatar Contest :? .. but I'll keep watching closely.. :P

Didn't know that about russian and ukranian.
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Postby Psih*** » Fri Jan 05, 2007 10:45 pm

yuriythebest - where i can find Part4 of asteroidWars[1] ? Other parts i have, but this one cant find.
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Postby yuriythebest » Fri Jan 05, 2007 11:25 pm

Psih*** wrote:yuriythebest - where i can find Part4 of asteroidWars[1] ? Other parts i have, but this one cant find.


strange- must have been deleted from their servers by someone/something. I've reuploaded it now to the 4shared place.
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Postby Jerky » Sat Jan 06, 2007 9:52 am

Lookin good yuriythebest. Well done!
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Postby Psih*** » Sat Jan 06, 2007 2:24 pm

yuriythebest - thanks now all ok :)
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Postby termit757 » Wed Jan 31, 2007 6:29 pm

Молоток, классно смастерил! Выставь все же еще и на русскаязычный, там оценят, может пригодится!
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Postby hmoraldo » Wed Jan 31, 2007 8:02 pm

I tried the game. Thanks for releasing the sources!
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