I just did the initial commit for my Ogre+Tokamak library to the ogreaddons CVS. It's in the folder ogretokamak. For anyone who didn't see my other posts, it's my way of integrating Ogre with the Tokamak physics engines. It's by no means a complete solution (far from it), but does contain the functionality to make a small, physics-oriented, game. For those seeking a physics engine for your FPS/Racer you should be looking at this thread. So please, no questions along the lines of, "How do I make my ten thousand poly tri-mesh car collide with my heightmap?"
Those points of order out of the way, this thread is for any comments or questions of any variety. Feature requests welcome. Suggestions for improvement greatly appreciated. A large part of the reason for this release was that I'm fishing for comments.
I'm by no means an expert programmer, but I've learned a great deal from Ogre and I've had fun working on this project thus far. It was made with a specific game idea in mind, but I plan on keeping it as broad-based as possible. Hope someone enjoys it.
Thanks,
staringmonkey





