That sounds like a great name for a comedy duo
It's a shame about the Tokamak forums, and I know what you mean. I tried to get a couple of answers there, eventually someone did answer, but the devs didn't even bother. Good questions they were too I thought!
I think they expected too much from 1.0 - I wonder if they got many takers before they released it on the free license? It's my guess that they decided it wasn't doing the trick, and released it free to attract attention for the impending v2.0
Of course, I'm only speculating there...
Well, I'd say you're going to have fun with the BSP stuff
You obviously have a good grasp of the Trimesh stuff, so I think it'll be an interesting adventure! I understand the basics of culling, but I'd need a good while to get into that and BSP too - again I understand the main theory of BSP, but I've never tweaked.
Yes, my current project is a pool game ("with a twist")
At the moment it's just a testbed, but I'm hoping to progress it over the next 6 months. My friend is creating some scorching stuff with the modeller too, so I can't wait to see his high-detail table
I posted a screenie in another thread (real simple geometry
), but that was a shot of my nVidia drivers doing real spooky things...not the best of examples! I hope to have something more solid maybe next month. I'll let you know!
EDIT: Check this thread
about half-way down for the weird effects
I would have been impressed, but the video drivers created the beams all by themselves!
Bowling sounds cool, and definitely another good sim setup for testing a physics engine! I imagine it would take a fair amount of our well-loved "physics tweaking" to get it just right...[/url]