polyveg wrote:well, you can't take a look at the current client, because the new version is not in svn yet.
give me some time to finish the shadows...
but first of all i will be away for about a week.
i have tested a version of your client right after you'd declared that the shaders were removed.
P.S: this looks to me like nobody else is interested, so we should continue this on our/your irc soon
A TileEngine only makes sense if you:
- make an 3D-Client for a 2D Tilebased Game (as Daimonin and Iris2)
- create a small levelbased game (jump&run for example)
- want a small and easy editable levels + editor
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