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Rainbow Road - music-based shooting/slashing game

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Rainbow Road - music-based shooting/slashing game

Postby frooze » Fri Apr 18, 2008 10:20 am

Hi,

Rainbow Road is a music-based action game we (team of 4 students) developed as a college project at NUS (Singapore).

- Load your own MP3 music
- You're automatically moved along a rainbow road (hence the name) and must dodge enemies which are generated to the music beat.
- Shoot bullets or slash at the enemies with your mouse to destroy them and gain points
- Gravity bomb special weapon which sucks in enemies and blasts them away
- Support for wiimote headtracking to dodge the enemies, and IR multipoint to shoot/slash!

Screenshots:
Image Image
Image Image
Image Image

Development Video: http://www.youtube.com/watch?v=QfP3UiWwVE4
Gameplay video: http://www.youtube.com/watch?v=KSQ2-cjduXM
(grrrr at youtube for killing my video quality - will upload a better version later)

We're using:
- Ogre3D for rendering
- Wiiyourself for wiimote support
- BASS for playing music and performing beat detection
- Custom physics
- CEGUI for interface

Download is not available (yet)... a lot of polishing still needs to be done. Will probably release it as freeware eventually. And yes I realise the name is unoriginal, heh.

cheers,
frooze
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Postby lithander » Fri Apr 18, 2008 10:50 am

Sounds like it could be real fun! The concept reminds me of Audiosurf (http://www.audio-surf.com/) and I enjoyed that game for as long as the demo lasted! ;)
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Postby sinbad » Fri Apr 18, 2008 12:02 pm

A very interesting concept, a mixture between Rez and AudioSurf. Nice work.

I can't wait to play the polished version. I notice in the video you played with head tracking, but the dodging in the final game doesn't seem to use it, did you decide against it in the end?
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Postby frooze » Fri Apr 18, 2008 12:11 pm

thanks for the nice comments!

lithander wrote:The concept reminds me of Audiosurf


Yup our main inspirations were Audiosurf and Geometry Wars.

sinbad wrote:I notice in the video you played with head tracking, but the dodging in the final game doesn't seem to use it, did you decide against it in the end?


Oh we do have it in the final game, you can use head tracking to move the player up, down, left and right - perhaps the video doesn't illustrate the movement too well (we played with keyboard when taking the video). Though it is currently much easier to just play using keyboard and mouse.
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