
Features: - (updated 06.03.2009 version 0.90 beta RC2 - Free Community Edition)
- Scenes can be loaded with Ogres standard Terrain Scene Manager with full splatting and normalmapping support.
- Paged and animated grass support.
- Support for transparent textures.
- Open source C++ scene-loader class for easy project integration.
- Open source PHP-GTK based artifex-scene to ogre-dotscene converter.
- Mesh based decal cursor resembling the current brush in pattern, size and rotation.
- 180 degree brush flipping.
- Editable project templates.
- SQlite based storage system.
- Normalmapping and dynamic lighting support.
- Infinite custom object value pairs to edit game-content.
- 50 step Undosystem for all paint and terrain actions.
- Artpad support, tested with Wacom Graphire2 and Intous3 pads.
- Brushsystem with 10 different brushes, can be infinitely more.
- Brushrotation, random, snap to 11.25 steps and degreewise.
- Paintpressure is affected by the brightness of the brush you use.
- Colourpainting with several different tools: Paint, Erase, Darken, Brighten, Blur, Sharpen, Contrast, Noise and filters: GaussianBlur, Dilate, Edge,Erode,Repair,UnsharpMask,Sharpen,Noise,Clear.
- Terrain-shaping with 2 filters, and several different tools: Lower, Raise, Blur, Flatblur, Boil, Plane.
- Adding and editing of meshes, rapid placement with space+click for random rotation/placement.
- WYSIWYG texture adjusting, RGB, Saturation, Brightness, Contrast.
- Backblending of baked splatting textures to reduce texture tile effects.
- Texture-painting (splatting) with 9 different textures.
- Tested with terrain-sizes of 15000*15000 ogre units.
- Detailed documentation and help inside the application.
- Model pack with trees, plants, buildings.
- And more...
Screenshot UI:
The UI is completely HTML / Javascript based thanks to the use of Navi which makes it relatively simple to customize it to your own likings.


Click to enlarge.
Powerful brush-centric painting & editing:
Believing the brush is the artists most powerful tool, the brush system is carefully designed and Artifex built around it. It is very responsive and allows fine resolving sculpting and painting. There are many speed and comfort features on easy reachable hotkeys, like random brush-rotation [SPACE], brush-flipping [Ctrl+Space] or press [Enter] to get the pressure, size and shape dialogue delivered right to your mouse-pointer.

TextureStudio:
Here you can see the redvalue of the drygrass texture adjusted. You can adjust the 3 different colourvalues, brightness, contrast, saturation and see the effect right away on the terrain. This feature makes it incredibly easy to adjust a set of textures to eachother.
Click to enlarge.
BackBlending of baked textures:
This is something I found by accident toying around with ETMs baked texture. Taking that texture, increasing the brightness by 145% and using it as colourpass, gives a rather nice effect reducing the disturbing tile-effect of splatting textures a great deal. You can see the difference in the screenshot where I deleted a square part of the colourlayer again. I recommend doing that when you are done with most of the splatting before you start colourpainting.
Click to enlarge.
Future plans:
* Support for the dynamic sky engine Caelum.
* Support for the dynamic water engine Hydrax.
* Paging support for trees with PagedGeometry.
* Multilayered colour painting.
* Object groups.
* WYSIWYG grass painting.
* Autoupdater.
* Some more surprises...
Artifex Terra 3D 0.90b is freeware see installer or download-section for license details. Mid-Term goal is to make it available and maintain it in 3 different versions: 1 free community edition, 1 low-cost indy edition and 1 reasonable priced pro edition.
You can find the latest version (~104mb), updates and a sample scene loader here: Download
and the homepage here: http://www.artifexterra3d.com
It requires Win2000/XP (no clue about Vista), DX9, VC++ Express 2005 SP1 runtime, 2GHZ+ CPU, 1 GB+ Ram and a PS2.0 able Gfx-card, Nvidia 7600 GT works fine. So far it has been tested fine with various NVidia, ATI and Intel cards.
Enough Blah-Blah, suggestions, wishes, critics and feedback are most welcome, but be gentle - I am sensitive











