The Teddy Incident [update: released editor]

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The Teddy Incident [update: released editor]

Postby novaumas » Tue Oct 21, 2008 2:28 am

Hi!

I'd like to introduce The Teddy Incident game:

It's about accompanying a boy called Freddy, who has a fetish for teddy bears and sociopathic tendencies, in an oniric journey to rescue his only friend Teddy.

The game uses Ogre :D, NxOgre 0.9 ( so you'll need physX 2.7.3 at least installed if you want to play ), PagedGeometry for the grass and the Ogre Theora Plugin to play videos. Mogre is used for the tools.
Thanks to everyone who has made this possible!

For more images, and to download the game:
http://www.teddyincident.com

Alternative download page, in case the server is down

Link to the editor

Hope you guys like it!

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A gameplay video. Not the latest version of the game, but close enough...
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A screenshot of the editor developed to build the levels:
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A video of the game editor, which I should be adding soon to the website so that anyone can make their own levels.
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The animation system used is also interesting ( but what am I to say... I made it... ). I'll reserve another post entirely to talk about it, though. In the meantime, here's a screen of the animation tree editor (click for a bigger image):
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Last edited by novaumas on Thu May 07, 2009 9:57 pm, edited 2 times in total.
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Postby xavier » Tue Oct 21, 2008 2:41 am

Pau kicks ass. :)

I can say I enjoyed the game, it's well done and fairly polished. :)
Do you need help? What have you tried?

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Angels can fly because they take themselves lightly.
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Postby pjcast » Tue Oct 21, 2008 3:15 am

I had problems using the link on your page. I kept getting file not found. However, I manually changed link to http://www.teddyincident.com/files/teddyincident.zip (lower case) and it is downloading now. Odd.
Have a question about Input? Video? WGE? Come on over... http://www.wreckedgames.com/forum/
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Postby alexdbkim » Tue Oct 21, 2008 3:28 am

Very sophisticated and advanced! I'm really curious about the animation editor part as well =)

cheers,
Alexander Dong Back Kim - ê¹€ë
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Postby lXciD » Tue Oct 21, 2008 5:36 am

nice! i like the animation system! and the level editor! The art style was impressive! reminds me of crash bandicoot! :D great work man.

OMG! Did you just open source your editor! i tried and its was one of the best application i ever tried! Thanks! :D

I would like to contribute a bit to this editor. :D documentation, coding or anything. although i can't commit 100% i'll try to give back as much as i can. let me know how i can help out? :D
Last edited by lXciD on Tue Oct 21, 2008 6:45 am, edited 2 times in total.
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Postby yapdakilla » Tue Oct 21, 2008 6:11 am

Excellent work guys. I really hope you will push this game beyond your masters' project if possible polish it into a commercial game. Cheers!
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Postby romulo » Tue Oct 21, 2008 6:50 am

man this is wonderful, congratulations! I really love the art style (mainly the rimlight effect) and the animation editor looks superb!
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Postby KungFooMasta » Tue Oct 21, 2008 7:51 am

The video was awesome! I really like the tools in the editor, nicely done.
Creator of QuickGUI!
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Postby AshMcConnell » Tue Oct 21, 2008 8:46 am

Wow, amazing stuff, looks really polished and lovely style.

Congratulations! :)

All the best,
Ash
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Postby bharling » Tue Oct 21, 2008 10:00 am

Really great - your editors especially are really slick.

how long have you guys been working on this?
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Postby betajaen » Tue Oct 21, 2008 10:05 am

Damn nice. :D
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Postby tourist » Tue Oct 21, 2008 10:52 am

Awesome game and concept. Its fabulous!!!!!!!
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Postby nikki » Tue Oct 21, 2008 11:32 am

Looks awesome! Congratulations on the nice editor and the tools!

In your editor, the props automatically stick to the floor?
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Postby Brocan » Tue Oct 21, 2008 11:32 am

Very nice, and the animation editor rocks ! :D
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Postby novaumas » Tue Oct 21, 2008 12:05 pm

Thanks @everyone :)

I can say I enjoyed the game, it's well done and fairly polished.
Glad you had the time to try it out at last :D

I had problems using the link on your page
Mea culpa. I'll correct the link as soon as the server comes back from the dead...

I really hope you will push this game beyond your masters' project if possible polish it into a commercial game.
Much as I like the idea, I highly doubt it will happen.
The original team was of five members and everyone has pretty much gone their own way after the master. The two other programmers have full time jobs, I should start looking for one, and one of the artists is MIA.
We did manage to get some work done though after the master, but the group was already down to three ( a programmer, an artist and me ).
So, as much as I'd like to add new levels and polish the game some more, the circumstances make it difficult.

I really love the art style (mainly the rimlight effect)
Thanks! The rimlight effect was me trying to discover how to do a normal mapping shader and playing around without ever having touched a shader before :P I think I'll have to learn shader programming... It has been on my TODO list for too much time...

how long have you guys been working on this?

I just checked the game svn and the first commit dates from 8th of April, and the last from the 10th of October, so it's been 6 months working on game code. Game framework was started a little bit before that ( resource loading, gamestate managemenet.. ). The level editor work started around June I think.
The animation system and editor was mainly done before starting this project, so development on it was halted during the game, but I'm on it again.

In your editor, the props automatically stick to the floor?
There's the option to do so and it can be activated/deactivated via a shortcut key or an icon on the toolbar ( G ). I'll upload the level editor when I have some time.

I'll open a new thread on the animation system.

And well, to add something interesting, here is some old concept art I did for the game.

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Postby JekaX » Tue Oct 21, 2008 12:05 pm

Looks very cool! But i cant download stuff :( and unable to open game site :(
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Postby DanielSefton » Tue Oct 21, 2008 12:23 pm

Pure brilliance! The videos look great. I'm in love with the art style. :)

Though, like JekaX said, the website is down. :(
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Postby JekaX » Tue Oct 21, 2008 12:33 pm

Find animation editor on SF.Net :)really cool stuff! :)
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Postby alanmorell » Tue Oct 21, 2008 12:40 pm

Nanos, felicitats!
És el millor projecte del màster :roll: s'ha de reconéixer!
Heu currat com uns cabrons i el resultat és espectacular.
La meva enhorabona.
Salutacions.

Guys, congratulations!
That's the best project in the master grad :roll: I have to admit it!
You've worked hard and the result is really great.
My congratulations.
Regards.
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Postby novaumas » Tue Oct 21, 2008 2:40 pm

The website seems to be up again, and I fixed the download link ( thanks pjcast )

Anyway, just in case the server decides to commit suicide again, the game can also be downloaded form here.

I've opened a new thread on the animation system as promised.

Nice to see you here Alan ( heu currat com uns cabrons -> you've worked hard :D )!
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Postby heavymental » Tue Oct 21, 2008 2:42 pm

Awesome! O________O

One of the greatest project in Ogre!
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Postby my.name » Tue Oct 21, 2008 4:13 pm

жеÑ
Image
Image
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Postby Nauk » Tue Oct 21, 2008 4:52 pm

Hah, cool project, I like the "shag" 60's style mixed with blood-splatter :) and impressive work on the animation & level editor. Muy rico.
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Postby spookyboo » Tue Oct 21, 2008 8:09 pm

Very good. I like the visual style.
Maybe its me, but I think that the blood fontain does not fit in.
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Postby jjp » Tue Oct 21, 2008 11:12 pm

Great level editor, animation system and overall graphics style :) But as nothing is perfect I have some criticism for you:

- The combat gameplay might need some work. I found it easier to just ignore the enemies most of the time.
- Camera controls are very direct, rotating the camera could feel a little bit smoother.
- Jumping is quite hard to do. I didn't complete the game up to now because I got fed up from falling down into the void ;)
- The blood spatter effect could use some work, it doesn't hold up to the otherwise very nice graphics.
- Shadow quality changes way too much depending on the camera angle.
Enough is never enough.
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