(Note: it's hard to screenshot a game while playing it, so some shots may not be the best)
Insectivors
This is a 1-4 player third person shooter set in the world of insects. Players can choose from 4 characters and run around blowing up everything that moves, and a lot of things which don't.
Insects like ants, bees and roaches try to stop you from destroying their city of garbage (buildings are formed from discarded objects).
Multiple players are supported via split screen. The red glow around the player in most of the pics is an Aura which increases as a player kills more things. It gives a boost to speed, damage and resistance.
It uses Ogre, CEGUI, Fmod, Editable Terrain Manager and the students wrote their own physics system.







State Of Rage
State Of Rage is a rail shooter inspired by games like Time Crisis. But it takes the Time Crisis pedal (to dodge) feature a step (no pun intended) further. The game uses multiple Wiimotes to provide not only a gun to shoot at the screen, but also head tracking to move within the game. The player has a Wiimote as a gun, and they wear a strap-on infrared light on their head. A second wiimote is placed below (or above) the monitor. By moving your head around in real life, you can pan the view in the game to dodge enemy fire or get a better view at hiding enemies. Enemies turn ragdoll when dead, and there are many special effects like bullet/blood decals on walls, air distortion shaders from explosions and vision distortion compositors when you get hurt.
It uses Ogre, CEGUI, Fmod, PhysX and Wiiyourself (a c++ lib for Wiimote access. I was working on my own wiimote lib, but didn't finish it in time).












Debug
Debug won first place last week in the Game Connect Asian Pacific 2008 Best Indie Game contest, beating other universities around Australia and New Zealand. This makes our third win in a row, and fourth win in the 5 years we've entered the contest (Scooterama 2004, Final Justice 2006, Mawashi Madness 2007).
Debug is a 1-4 player isometric view shooter. You play as one of four office worker characters: a secretary, an accountant, a security guard or a janitor. The city has been taken over by aliens, and it's up to you to slaughter them all. The game makes heavy use of physics via the free version of Havok. Every single building in the game is destructible. You can throw satchel charges which stick to surfaces and blow away chunks of buildings. With enough stree from lack of support, buildings will topple over and tear apart (think Jenga). Hundreds of enemies swarm the screen, buildings collapsing and smoke clouds from explosions make it a fairly hectic experience.
It uses Ogre, Fmod and Havok.














Yay for another successful year of students using Ogre.









