Hi,
I'm trying to install Ogre on Mac OS X 10.5, as it is a dependency for the Gazebo project:
http://playerstage.sourceforge.net/index.php?src=gazebo
The problem is, Gazebo looks for the pkg-config file OGRE.pc that is only available for Linux (when you compile Ogre from source), but the Mac .dmg file contains only binary files. I'm wondering how I can get pkg-config to recognize my Ogre.
I've tried compiling Ogre from source using the Linux source file, unsuccessfully. There are missing files, problems with dependencies, etc. Has anyone been able to do this on OS X?
Thanks!
Ogre on Mac OS X 10.5 problems
- sinbad
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- Greenskin
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It would be possible to just create a dummy .pc file that issues e.g. -framework Ogre and stuff like that. but when the app is built you would need to manually package it as a .app to get it to run. best tip I can recommend is to try building an XCode project with the instructions from the wiki; watch what it does. Then either create an XCode project out of the app, either add packaging scripts that do the same file copying, and create bundles, etc.