D4MD - vehicle simulation game
- OmiCroN
- Gnoblar
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D4MD - vehicle simulation game
Hi,
D4MD (deformed) was a 2 person effort to produce a car simulation game supporting geometric deformation.
This was developed as our final year project in computer engineering.
As main interest points we have:
- Dynamic geometric deformation as result of collisions
- Realistc car mechanical simulation
- Multiplayer mode
- Immersive interface mode (CAVE - no head tracking)
We went to Valencia (Spain) last month and presented it in the ACM ACE 2005 conference, were we had the opportunity to convince some people to start using OGRE for their projects .
Here are some pics:
And a small video (~10MB):
http://pwp.netcabo.pt/0175938601/d4md/d ... l_mpg4.avi
Hope you like it.
Tiago R. /
Rui P.
D4MD (deformed) was a 2 person effort to produce a car simulation game supporting geometric deformation.
This was developed as our final year project in computer engineering.
As main interest points we have:
- Dynamic geometric deformation as result of collisions
- Realistc car mechanical simulation
- Multiplayer mode
- Immersive interface mode (CAVE - no head tracking)
We went to Valencia (Spain) last month and presented it in the ACM ACE 2005 conference, were we had the opportunity to convince some people to start using OGRE for their projects .
Here are some pics:
And a small video (~10MB):
http://pwp.netcabo.pt/0175938601/d4md/d ... l_mpg4.avi
Hope you like it.
Tiago R. /
Rui P.
Last edited by OmiCroN on Mon Jan 30, 2006 2:05 am, edited 1 time in total.
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- OmiCroN
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Hi all,
thanks for the support.
We plan on releasing it soon, right now we are a litle tide up with work since we both got our first jobs.
The deformation algorithm is described in the paper "d4md - deformation system for a vehicle simulation game" that we submited to the conference, sadly the ACM forced us to sign a copyright transfer :/ so it's only available through them.
The algorithm is not too complex it's based on direct manipulation FFD. Each deformable car body part is embedded in a control latice that is associated with physical shapes for collision detection. This way each part is allowed to have several deformation parameters, such as deformation factor and limits (for example for breakable objects such as glass). We use the impulse as a deformation measurement.
cheers,
Tiago.
thanks for the support.
We plan on releasing it soon, right now we are a litle tide up with work since we both got our first jobs.
The deformation algorithm is described in the paper "d4md - deformation system for a vehicle simulation game" that we submited to the conference, sadly the ACM forced us to sign a copyright transfer :/ so it's only available through them.
The algorithm is not too complex it's based on direct manipulation FFD. Each deformable car body part is embedded in a control latice that is associated with physical shapes for collision detection. This way each part is allowed to have several deformation parameters, such as deformation factor and limits (for example for breakable objects such as glass). We use the impulse as a deformation measurement.
cheers,
Tiago.
- baxissimo
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Holy moly! That's incredibly super-tastic!
And just a 2 person final project!? Yowzers!
Very nicely done.
By the way about the paper, I don't known what it was you signed for the ACM, but I've never heard of them going after someone for distributing copies of their own paper on the web. But if you're worried, frequently people take a slightly modified version, perhaps the original submission before final edits, and put it up as a "Preprint".
And just a 2 person final project!? Yowzers!
Very nicely done.
By the way about the paper, I don't known what it was you signed for the ACM, but I've never heard of them going after someone for distributing copies of their own paper on the web. But if you're worried, frequently people take a slightly modified version, perhaps the original submission before final edits, and put it up as a "Preprint".
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Absolutely gobsmackingly impressively great!
Very interested in seeing the code - nifty speedometer and minimap overlays, not forgetting to mention the rest of it!
Very interested in seeing the code - nifty speedometer and minimap overlays, not forgetting to mention the rest of it!
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- Wooden
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This looks really good. And the deformation is really good.
I hope we'll see some code soon
-------------------------------------------------------------------
friend_of_ACCU are you going to post anything interesting?
Are you going to stop making fun of people?
every post i saw that were from you were just useless and i think there's other people on the forum tired of you.
Sorry for the off-topic.
I hope we'll see some code soon
-------------------------------------------------------------------
friend_of_ACCU are you going to post anything interesting?
Are you going to stop making fun of people?
every post i saw that were from you were just useless and i think there's other people on the forum tired of you.
Sorry for the off-topic.
-[<Wooden/WoodenGil>]-