There is still much work to do. You can use the terrain manager to study the code and add your own stuff. At the moment you won't be able to use it in your projects without coding important features on your own. If you do so, please tell us here and send us your changes and addons. We appreciate every help we can get - cause we both have also other projects to attend to. If you feel up to it join us in our developer team, get the latest changes and help us to finish the terrain manager sooner.
What features are implemented at the moment?
- load a heightmap to calculate the geometry for a 256x256 tile world
- give every tile its own texture independent from height or position
- easily use up to 49 different 128x128 textures (can be increased manually to 784)
- use a filter to blend texture borders
- use the manager to automatically decrease pixel resolution of tile textures on slower computers (up to 8x8)
- deactivate filtering on slower computers
- press a key to activate a grid
- change the geometry of the map while the terrain manager is running
- use an evironment manager to place 3d objects in the world
- makes for linux code::blocks, windows code::blocks and windows VS 7.1 included
- ... and a few other things which I can't remember now
Download here (11,0 MB): http://www.code-black.org/Programmversi ... Engine.rar
(yet to come: todo list)