Missing freetype2110.lib when building OgreMain [SOLVED]
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- Gnoblar
- Posts: 11
- Joined: Sun Aug 28, 2005 2:49 pm
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Missing freetype2110.lib when building OgreMain [SOLVED]
Hi, I get this error when trying to build OgreMain
Linking...
LINK : fatal error LNK1181: cannot open input file 'freetype2110.lib'
I downloaded the full latest CVS on the 11th October.
I've downloaded the freetype2110 library, but there's no freetype2110.lib file
in there.
Help ?
Linking...
LINK : fatal error LNK1181: cannot open input file 'freetype2110.lib'
I downloaded the full latest CVS on the 11th October.
I've downloaded the freetype2110 library, but there's no freetype2110.lib file
in there.
Help ?
Last edited by choef on Thu Oct 13, 2005 6:53 pm, edited 1 time in total.
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- Gnoblar
- Posts: 11
- Joined: Sun Aug 28, 2005 2:49 pm
- Location: South Africa
Thanks
I don't want to play with the HEAD, I just want to get the
PLSM 2 Plugin to build, and I thought I had to build the ogre source
first. Then build the PLSM 2 library.
I downloaded the Dependecies for MS VC++ 2003, but the freetype2110.lib file is not in there with the other lib files.
Was wondering why not?
Has this lib file been included in Ogre recently?
I've also built an earlier version of the source with Code::Blocks using different Dependencies obviously.
Is the freetype2110 specific to VC++ ?
Just curious to learn about this stuff...
Thanks. I will try building the freetype lib.
I can't seem to find a project file to build.
A MS VC++ 2003 project file i mean.
Sorry - I'm new at this...
Could someone maybe send me the .lib file or something?
Thanks...
PLSM 2 Plugin to build, and I thought I had to build the ogre source
first. Then build the PLSM 2 library.
I downloaded the Dependecies for MS VC++ 2003, but the freetype2110.lib file is not in there with the other lib files.
Was wondering why not?
Has this lib file been included in Ogre recently?
I've also built an earlier version of the source with Code::Blocks using different Dependencies obviously.
Is the freetype2110 specific to VC++ ?
Just curious to learn about this stuff...
Thanks. I will try building the freetype lib.
I can't seem to find a project file to build.
A MS VC++ 2003 project file i mean.
Sorry - I'm new at this...
Could someone maybe send me the .lib file or something?
Thanks...
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- Gnoblar
- Posts: 11
- Joined: Sun Aug 28, 2005 2:49 pm
- Location: South Africa
There we go
I've found a few forums relating to this problem.
I will look around and see if I can sort it out.
Sorry for the time wastage
Thanks,
Jeff...
I will look around and see if I can sort it out.
Sorry for the time wastage
Thanks,
Jeff...
- tuan kuranes
- OGRE Retired Moderator
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Download freetype2110 source.
In include/freetype/config/ftmodule.h
comment the following line as stated by sinbad
so it becomes
Then, using Visual studio open \builds\win32\visualc\freetype.dsw
and build everything.
You'll get the compiled libs in \objs
(there's now a new ogre SDK compatible binary and source released in ogreaddons forums to check out with almost all latest plsm2 features. Just missing occlusion culling.)
In include/freetype/config/ftmodule.h
comment the following line as stated by sinbad
Code: Select all
FT_USE_MODULE(otv_module_class)
Code: Select all
//FT_USE_MODULE(otv_module_class)
and build everything.
You'll get the compiled libs in \objs
(there's now a new ogre SDK compatible binary and source released in ogreaddons forums to check out with almost all latest plsm2 features. Just missing occlusion culling.)
- jacmoe
- OGRE Retired Moderator
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- Gnoblar
- Posts: 11
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- Location: South Africa
Newbie is right :)
I just want to make my own project using Ogre and PSLM2
I've got the latest binaries "PSLM2_Binary.zip", and I'm busy downloading SDK for MS VC++ 7.1 (2003)
If I install these,
Will I be able to get a project going using Ogre without
having to compile any Ogre or PSLM2 Source.
Thanks.
----
Thanks to tuan too,.
And sorry about the pm's - I just read the rules now.
I've got the latest binaries "PSLM2_Binary.zip", and I'm busy downloading SDK for MS VC++ 7.1 (2003)
If I install these,
Will I be able to get a project going using Ogre without
having to compile any Ogre or PSLM2 Source.
Thanks.
----
Thanks to tuan too,.
And sorry about the pm's - I just read the rules now.
- jacmoe
- OGRE Retired Moderator
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- tuan kuranes
- OGRE Retired Moderator
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- Halfling
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otv_module_class
Why to comment the following line?
Can you give some info for it?
Can you give some info for it?
Code: Select all
FT_USE_MODULE(otv_module_class)
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- OGRE Retired Team Member
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Re: otv_module_class
Because 'otv' module can't compile with VC for now.sichuan wrote:Why to comment the following line?
Can you give some info for it?Code: Select all
FT_USE_MODULE(otv_module_class)