Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
I wrote a small patch to be able to get tangent, binormal, blend weight and blend height working in glsl. You can define what vertex attribute you use in your glsl program and ogre binds the right pointer/vbo to it. If there is any interest, please tell me.
Post a patch to the SF project page (link under Developers on the main site). NFZ will probably want to look at it, since that was the last remaining thing (I think) for GLSL.