Hi all,
I just made a new release (1.1) of my 3ds2mesh converter.
It integrates patches from Assaf Raman from SIMIGON
It corrects some bugs :
- vertical texture flip
- no longer export specular information
- submesh are splitted by material
Windows binaries are available at :
http://david.geldreich.free.fr/dev.html
Sources are on sourceforge: ogreaddons/3ds2mesh
3ds2mesh allow to convert plain .3ds file (not .max) without needing other tools.
I am looking forsample files on which I could test my converter. I found some on www.3dtotal.com but I am still not sure on how to deal with some material properties.
Best regards
New release of 3ds2mesh
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- Halfling
- Posts: 63
- Joined: Tue Apr 26, 2005 2:37 pm
- Location: Sophia Antipolis, FRANCE
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- Gnoblar
- Posts: 5
- Joined: Fri Jul 03, 2009 3:27 am
Re: New release of 3ds2mesh
Well, after a few of quick tests, I found this tool could export the mesh and material successfully. However, the skeleton can not be exported when I specify the "-s" option. E.g. 3ds2mesh test.3ds -s test, only test.mesh and test.material were generated. And I received the message at the end
"Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Mesh
Unregistering ResourceManager for type Material"
Did I miss something?
BTW, thanks for your contribution~
"Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Mesh
Unregistering ResourceManager for type Material"
Did I miss something?
BTW, thanks for your contribution~