Hi,
I've created a dynamic texture with pixel type PF_BYTE_RGBA
but it works as if it is PF_BYTE_BGRA,
if I change it to PF_BYTE_BGRA, no change occurs.
Even if I change to PF_BYTE_RGB it acts as if PF_BYTE_BGRA
and it allocates 4 bytes per pixel.
How can I solve this problem?
Thanks in advance..
Dynamic Texture Pixel Format Problem
- faraklit
- Greenskin
- Posts: 109
- Joined: Mon Jul 03, 2006 3:08 pm
- Location: Turkey
- tuan kuranes
- OGRE Retired Moderator
- Posts: 2653
- Joined: Wed Sep 24, 2003 8:07 am
- Location: Haute Garonne, France
- x 4
- Contact:
- :wumpus:
- OGRE Retired Team Member
- Posts: 3067
- Joined: Tue Feb 10, 2004 12:53 pm
- Location: The Netherlands
- x 1