Galactic Melee
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- Gremlin
- Posts: 152
- Joined: Sun May 30, 2004 5:51 pm
Galactic Melee
By the way, I need pre-alpha testers. Please message me through the message board if you are interested.
http://www.galacticmelee.com
http://www.galacticmelee.com
Author of RakNet
http://www.jenkinssoftware.com
http://www.jenkinssoftware.com
- xavier
- OGRE Retired Moderator
- Posts: 9481
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- Location: Dublin, CA, US
- x 22
- deficite
- Gremlin
- Posts: 160
- Joined: Sat Oct 15, 2005 4:31 pm
- Location: TN, USA
- Contact:
- Praetor
- OGRE Retired Team Member
- Posts: 3335
- Joined: Tue Jun 21, 2005 8:26 pm
- Location: Rochester, New York, US
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The first and last shots are my favorite. I love the majesty of a good spacescape.
Game Development, Engine Development, Porting
http://www.darkwindmedia.com
http://www.darkwindmedia.com
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- Gremlin
- Posts: 152
- Joined: Sun May 30, 2004 5:51 pm
I export MAX files as osm and use a custom loader. This is a weak point of my system as I really need a true editor. Right now I have to interpret what my artists setup and do the materials by hand.
The render distance is infinite. Since I'm doing things by hand I do a lot of tricks for good FPS. The planet in the last screenshot is unlit, for example, using an emissive map and dual channel uv scrolling for rotation. There are also a lot of billboards.
The render distance is infinite. Since I'm doing things by hand I do a lot of tricks for good FPS. The planet in the last screenshot is unlit, for example, using an emissive map and dual channel uv scrolling for rotation. There are also a lot of billboards.
Author of RakNet
http://www.jenkinssoftware.com
http://www.jenkinssoftware.com
- sinbad
- OGRE Retired Team Member
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- Location: Guernsey, Channel Islands
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- Nauk
- Gnoll
- Posts: 653
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- Location: Bavaria
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Looks great Congratulations!
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
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First and last screenshot really looks great!
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Gremlin
- Posts: 152
- Joined: Sun May 30, 2004 5:51 pm
Public Closed Alpha has now started. It means anyone can signup as long as you agree to the NDA not to divulge specifics. Only 1000 slots open.
http://www.galacticmelee.com/beta/
http://www.galacticmelee.com/beta/
Author of RakNet
http://www.jenkinssoftware.com
http://www.jenkinssoftware.com
- andrei25ni
- Gnoblar
- Posts: 10
- Joined: Mon Oct 23, 2006 6:10 am
- Contact:
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- Gremlin
- Posts: 152
- Joined: Sun May 30, 2004 5:51 pm
Open beta has now started
http://www.galacticmelee.com/downloads/ ... _21_07.exe
Here's an action screenshot
http://www.galacticmelee.com/downloads/ ... _21_07.exe
Here's an action screenshot
Author of RakNet
http://www.jenkinssoftware.com
http://www.jenkinssoftware.com