ok, i've managed to (finally) get a hold of visual studio 2005 professional (msdnaa ftw) and got 1.6RC1 compiled from source without any problems.
i'm getting the same opengl crash that i did with the precompiled sdk.
i'm not used to using visual studio so bear with me, but here is the callstack from when the demo crashes:
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00000000()
> RenderSystem_GL_d.dll!Ogre::GLRenderSystem::_setPointParameters(float size=1.0000000, bool attenuationEnabled=false, float constant=1.0000000, float linear=0.00000000, float quadratic=0.00000000, float minSize=0.00000000, float maxSize=0.00000000) Line 1283 + 0x11 bytes C++
OgreMain_d.dll!Ogre::SceneManager::_setPass(const Ogre::Pass * pass=0x0dbea028, bool evenIfSuppressed=false, bool shadowDerivation=true) Line 985 + 0x6b bytes C++
OgreMain_d.dll!Ogre::SceneManager::BRAND NAME::visit(const Ogre::Pass * p=0x0dbea028) Line 2670 + 0x20 bytes C++
OgreMain_d.dll!Ogre::QueuedRenderableCollection::acceptVisitorGrouped(Ogre::BRAND NAME * visitor=0x00bc8ac8) Line 421 + 0x1a bytes C++
OgreMain_d.dll!Ogre::QueuedRenderableCollection::acceptVisitor(Ogre::BRAND NAME * visitor=0x00bc8ac8, Ogre::QueuedRenderableCollection::OrganisationMode om=OM_PASS_GROUP) Line 399 C++
OgreMain_d.dll!Ogre::SceneManager::renderObjects(const Ogre::QueuedRenderableCollection & objs={...}, Ogre::QueuedRenderableCollection::OrganisationMode om=OM_PASS_GROUP, bool lightScissoringClipping=true, bool doLightIteration=true, const std::vector<Ogre::Light *,std::allocator<Ogre::Light *> > * manualLightList=[...]()) Line 2750 C++
OgreMain_d.dll!Ogre::SceneManager::renderBasicQueueGroupObjects(Ogre::RenderQueueGroup * pGroup=0x0eade080, Ogre::QueuedRenderableCollection::OrganisationMode om=OM_PASS_GROUP) Line 2827 + 0x25 bytes C++
OgreMain_d.dll!Ogre::SceneManager::_renderQueueGroupObjects(Ogre::RenderQueueGroup * pGroup=0x0eade080, Ogre::QueuedRenderableCollection::OrganisationMode om=OM_PASS_GROUP) Line 2806 + 0x1a bytes C++
OgreMain_d.dll!Ogre::SceneManager::renderVisibleObjectsDefaultSequence() Line 2098 + 0x18 bytes C++
OgreMain_d.dll!Ogre::SceneManager::_renderVisibleObjects() Line 2020 + 0xf bytes C++
OgreMain_d.dll!Ogre::SceneManager::_renderScene(Ogre::Camera * camera=0x00bce3b8, Ogre::Viewport * vp=0x0dbe98e8, bool includeOverlays=false) Line 1344 + 0x12 bytes C++
OgreMain_d.dll!Ogre::Camera::_renderScene(Ogre::Viewport * vp=0x0dbe98e8, bool includeOverlays=false) Line 398 + 0x2c bytes C++
OgreMain_d.dll!Ogre::Viewport::update() Line 193 C++
OgreMain_d.dll!Ogre::RenderTarget::updateImpl() Line 114 C++
OgreMain_d.dll!Ogre::RenderTarget::update(bool swap=false) Line 501 + 0x12 bytes C++
OgreMain_d.dll!Ogre::RenderSystem::_updateAllRenderTargets(bool swapBuffers=false) Line 112 + 0x2a bytes C++
OgreMain_d.dll!Ogre::Root::_updateAllRenderTargets() Line 1124 + 0x1c bytes C++
OgreMain_d.dll!Ogre::Root::renderOneFrame() Line 839 + 0x8 bytes C++
OgreMain_d.dll!Ogre::Root::startRendering() Line 829 + 0x8 bytes C++
Demo_Fresnel.exe!ExampleApplication::go() Line 92 + 0xe bytes C++
Demo_Fresnel.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * __formal=0x00000000, char * strCmdLine=0x00151f22, HINSTANCE__ * __formal=0x00000000) Line 364 + 0x8 bytes C++
Demo_Fresnel.exe!__tmainCRTStartup() Line 589 + 0x35 bytes C
Demo_Fresnel.exe!WinMainCRTStartup() Line 414 C
kernel32.dll!7c817067()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
here is the bit in OgreGLRenderSystem.cpp that vs is pointing me at:
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// no scaling required
// GL has no disabled flag for this so just set to constant
glPointSize(size);
if (mCurrentCapabilities->hasCapability(RSC_POINT_EXTENDED_PARAMETERS))
{
float val[4] = {1, 0, 0, 1};
glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, val);
glPointParameterf(GL_POINT_SIZE_MIN, minSize);
if (maxSize == 0.0f)
maxSize = mCurrentCapabilities->getMaxPointSize();
glPointParameterf(GL_POINT_SIZE_MAX, maxSize);
}
}
the line where it gets stuck is:
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glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, val);
some values from the locals window:
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+ val 0x0012e6c4 float [4]
- this 0x00b800a8 {mStopRendering=true mLights=0x00b803e4 mViewMatrix={...} ...} Ogre::GLRenderSystem * const
+ Ogre::RenderSystem {mRenderTargets=[3](("OGRE Render Window",0x00b89fc8 {mGLSupport={...} mHWnd=0x0013095e mHDC=0x540119c9 ...}),("rtt/12447064/Refraction",0x00bdee58 {mManager=0x00bbd990 mPBFormat=PCT_BYTE }),("rtt/12558696/Reflection",0x00bfa268 {mManager=0x00bbd990 mPBFormat=PCT_BYTE })) mPrioritisedRenderTargets=[3](...) mActiveRenderTarget=0x00bdee58 ...} Ogre::RenderSystem
mStopRendering true bool
+ mLights 0x00b803e4 Ogre::Light * [8]
+ mViewMatrix {m=0x00b80404 _m=0x00b80404 } Ogre::Matrix4
+ mWorldMatrix {m=0x00b80444 _m=0x00b80444 } Ogre::Matrix4
+ mTextureMatrix {m=0x00b80484 _m=0x00b80484 } Ogre::Matrix4
mMinFilter FO_LINEAR Ogre::FilterOptions
mMipFilter FO_POINT Ogre::FilterOptions
+ mTextureCoordIndex 0x00b804cc unsigned int [16]
+ mTextureTypes 0x00b8050c unsigned int [16]
mFixedFunctionTextureUnits 6 unsigned short
mDepthWrite true bool
mStencilMask 4294967295 unsigned int
+ mColourWrite 0x00b80554 bool [4]
+ mGLSupport 0x00b80620 {mDevModes=[38]({dmDeviceName=0x00b82910 "ATI2DVAG" dmSpecVersion=1025 dmDriverVersion=1025 ...},{dmDeviceName=0x00b829ac "ATI2DVAG" dmSpecVersion=1025 dmDriverVersion=1025 ...},{dmDeviceName=0x00b82a48 "ATI2DVAG" dmSpecVersion=1025 dmDriverVersion=1025 ...},{dmDeviceName=0x00b82ae4 "ATI2DVAG" dmSpecVersion=1025 dmDriverVersion=1025 ...},{dmDeviceName=0x00b82b80 "ATI2DVAG" dmSpecVersi Ogre::GLSupport *
mUseAutoTextureMatrix true bool
+ mAutoTextureMatrix 0x00b80560 float [16]
mGLInitialized true bool
+ mHardwareBufferManager 0x00bba528 {mScratchBufferPool=0x0d960060 "üÿ€" } Ogre::HardwareBufferManager *
+ mGpuProgramManager 0x00bbd400 {mProgramMap=[5](...,...) } Ogre::GLGpuProgramManager *
+ mGLSLProgramFactory 0x00000000 {mLinkProgramManager=??? } Ogre::GLSLProgramFactory *
mCurrentLights 0 unsigned short
+ mCurrentVertexProgram 0x00000000 {mProgramID=??? mProgramType=??? } Ogre::GLGpuProgram *
+ mCurrentFragmentProgram 0x00000000 {mProgramID=??? mProgramType=??? } Ogre::GLGpuProgram *
+ mCurrentGeometryProgram 0x00000000 {mProgramID=??? mProgramType=??? } Ogre::GLGpuProgram *
+ mMainContext 0x00b7d7a0 {mHDC=0x540119c9 mGlrc=0x00020000 } Ogre::GLContext *
+ mCurrentContext 0x00b7d7a0 {mHDC=0x540119c9 mGlrc=0x00020000 } Ogre::GLContext *
mBackgroundContextList [0]() std::list<Ogre::GLContext *,std::allocator<Ogre::GLContext *> >
+ mRTTManager 0x00bbd990 {mSupport=0x00b80620 mMainWindow=0x00b89fc8 mMainContext=0x00b7d7a0 ...} Ogre::GLRTTManager *
size 1.0000000 float
attenuationEnabled false bool
constant 1.0000000 float
linear 0.00000000 float
quadratic 0.00000000 float
minSize 0.00000000 float
maxSize 0.00000000 float
what else do you need me to provide?
thanks
Mark
EDIT: forgot to say, this is the (rather unhelpful) error vs comes up with when the crash happens:
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Unhandled exception at 0x00000000 in Demo_Fresnel.exe: 0xC0000005: Access violation reading location 0x00000000.
contents of output window:
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'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\Demo_Fresnel.exe', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\ntdll.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\kernel32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\OgreMain_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\user32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\gdi32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\WinSxS\x86_Microsoft.VC80.DebugCRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_5490cd9f\msvcp80d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\WinSxS\x86_Microsoft.VC80.DebugCRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_5490cd9f\msvcr80d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\msvcrt.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\OIS_d.dll', Binary was not built with debug information.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\dinput8.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\advapi32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\rpcrt4.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\secur32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\imm32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\RenderSystem_Direct3D9_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\d3d9.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\d3d8thk.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\version.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\winmm.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\d3dx9_30.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\uxtheme.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\RenderSystem_GL_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\opengl32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\glu32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\ddraw.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\dciman32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\msctf.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\msctfime.ime', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\ole32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\atioglxx.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\atioglx1.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\mcd32.dll', No symbols loaded.
'Demo_Fresnel.exe': Unloaded 'E:\WINDOWS\system32\mcd32.dll'
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\Plugin_ParticleFX_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\Plugin_BSPSceneManager_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\Plugin_CgProgramManager_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\cg.dll', Binary was not built with debug information.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\Plugin_PCZSceneManager_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\Plugin_OctreeZone_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'D:\code\ogre\ogre-vs8\Samples\Common\bin\Debug\Plugin_OctreeSceneManager_d.dll', Symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\oleaut32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\Program Files\allSnap\snap_libW.dll', Binary was not built with debug information.
First-chance exception at 0x7c812aeb in Demo_Fresnel.exe: Microsoft C++ exception: Ogre::InternalErrorException at memory location 0x0012a580..
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\hid.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\setupapi.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\wintrust.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\crypt32.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\msasn1.dll', No symbols loaded.
'Demo_Fresnel.exe': Loaded 'E:\WINDOWS\system32\imagehlp.dll', No symbols loaded.
First-chance exception at 0x7c812aeb in Demo_Fresnel.exe: Microsoft C++ exception: OIS::Exception at memory location 0x0012f560..
First-chance exception at 0x00000000 in Demo_Fresnel.exe: 0xC0000005: Access violation reading location 0x00000000.
Unhandled exception at 0x00000000 in Demo_Fresnel.exe: 0xC0000005: Access violation reading location 0x00000000.
Ogre.log:
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18:21:13: Creating resource group General
18:21:13: Creating resource group Internal
18:21:13: Creating resource group Autodetect
18:21:13: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:21:13: Registering ResourceManager for type Material
18:21:13: Registering ResourceManager for type Mesh
18:21:13: Registering ResourceManager for type Skeleton
18:21:13: MovableObjectFactory for type 'ParticleSystem' registered.
18:21:13: OverlayElementFactory for type Panel registered.
18:21:13: OverlayElementFactory for type BorderPanel registered.
18:21:13: OverlayElementFactory for type TextArea registered.
18:21:13: Registering ResourceManager for type Font
18:21:13: ArchiveFactory for archive type FileSystem registered.
18:21:13: ArchiveFactory for archive type Zip registered.
18:21:13: FreeImage version: 3.10.0
18:21:13: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:21:13: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,
png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
18:21:13: DDS codec registering
18:21:13: Registering ResourceManager for type HighLevelGpuProgram
18:21:13: Registering ResourceManager for type Compositor
18:21:13: MovableObjectFactory for type 'Entity' registered.
18:21:13: MovableObjectFactory for type 'Light' registered.
18:21:13: MovableObjectFactory for type 'BillboardSet' registered.
18:21:13: MovableObjectFactory for type 'ManualObject' registered.
18:21:13: MovableObjectFactory for type 'BillboardChain' registered.
18:21:13: MovableObjectFactory for type 'RibbonTrail' registered.
18:21:13: Loading library .\RenderSystem_Direct3D9_d
18:21:13: Installing plugin: D3D9 RenderSystem
18:21:13: D3D9 : Direct3D9 Rendering Subsystem created.
18:21:13: D3D9: Driver Detection Starts
18:21:13: D3D9: Driver Detection Ends
18:21:13: Plugin successfully installed
18:21:13: Loading library .\RenderSystem_GL_d
18:21:14: Installing plugin: GL RenderSystem
18:21:14: OpenGL Rendering Subsystem created.
18:21:14: Plugin successfully installed
18:21:14: Loading library .\Plugin_ParticleFX_d
18:21:14: Installing plugin: ParticleFX
18:21:14: Particle Emitter Type 'Point' registered
18:21:14: Particle Emitter Type 'Box' registered
18:21:14: Particle Emitter Type 'Ellipsoid' registered
18:21:14: Particle Emitter Type 'Cylinder' registered
18:21:14: Particle Emitter Type 'Ring' registered
18:21:14: Particle Emitter Type 'HollowEllipsoid' registered
18:21:14: Particle Affector Type 'LinearForce' registered
18:21:14: Particle Affector Type 'ColourFader' registered
18:21:14: Particle Affector Type 'ColourFader2' registered
18:21:14: Particle Affector Type 'ColourImage' registered
18:21:14: Particle Affector Type 'ColourInterpolator' registered
18:21:14: Particle Affector Type 'Scaler' registered
18:21:14: Particle Affector Type 'Rotator' registered
18:21:14: Particle Affector Type 'DirectionRandomiser' registered
18:21:14: Particle Affector Type 'DeflectorPlane' registered
18:21:14: Plugin successfully installed
18:21:14: Loading library .\Plugin_BSPSceneManager_d
18:21:14: Installing plugin: BSP Scene Manager
18:21:14: Plugin successfully installed
18:21:14: Loading library .\Plugin_CgProgramManager_d
18:21:15: Installing plugin: Cg Program Manager
18:21:15: Plugin successfully installed
18:21:15: Loading library .\Plugin_PCZSceneManager_d.dll
18:21:15: Installing plugin: Portal Connected Zone Scene Manager
18:21:15: PCZone Factory Type 'ZoneType_Default' registered
18:21:15: Plugin successfully installed
18:21:15: Loading library .\Plugin_OctreeZone_d.dll
18:21:15: Installing plugin: Octree Zone Factory
18:21:15: Plugin successfully installed
18:21:15: Loading library .\Plugin_OctreeSceneManager_d
18:21:15: Installing plugin: Octree & Terrain Scene Manager
18:21:15: Plugin successfully installed
18:21:15: *-*-* OGRE Initialising
18:21:15: *-*-* Version 1.6.0RC1 (Shoggoth)
18:21:15: Creating resource group Bootstrap
18:21:15: Added resource location '../../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
18:21:15: Added resource location '../../../Media' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/fonts' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/models' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/overlays' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/particle' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/gui' of type 'FileSystem' to resource group 'General'
18:21:15: Added resource location '../../../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
18:21:16: Added resource location '../../../Media/PCZAppMedia' of type 'FileSystem' to resource group 'General'
18:21:16: Added resource location '../../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
18:21:16: Added resource location '../../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
18:21:16: Added resource location '../../../Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
18:21:16: Added resource location '../../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
18:21:16: Added resource location '../../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
18:21:16: Added resource location '../../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
18:21:16: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
18:21:16: D3D9 : RenderSystem Option: Anti aliasing = None
18:21:16: D3D9 : RenderSystem Option: Floating-point mode = Fastest
18:21:16: D3D9 : RenderSystem Option: Full Screen = Yes
18:21:16: D3D9 : RenderSystem Option: Rendering Device = RADEON 9250
18:21:16: D3D9 : RenderSystem Option: VSync = No
18:21:16: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
18:21:16: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
18:21:17: CPU Identifier & Features
18:21:17: -------------------------
18:21:17: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
18:21:17: * SSE: yes
18:21:17: * SSE2: yes
18:21:17: * SSE3: no
18:21:17: * MMX: yes
18:21:17: * MMXEXT: yes
18:21:17: * 3DNOW: yes
18:21:17: * 3DNOWEXT: yes
18:21:17: * CMOV: yes
18:21:17: * TSC: yes
18:21:17: * FPU: yes
18:21:17: * PRO: yes
18:21:17: * HT: no
18:21:17: -------------------------
18:21:17: *** Starting Win32GL Subsystem ***
18:21:17: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x768 windowed miscParams: FSAA=0 colourDepth=32 displayFrequency=0 gamma=false vsync=false
18:21:17: Created Win32Window 'OGRE Render Window' : 1024x768, 32bpp
18:21:17: GL_VERSION = 1.3.1072 WinXP Release
18:21:17: GL_VENDOR = ATI Technologies Inc.
18:21:17: GL_RENDERER = RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2
18:21:17: GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
18:21:17: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control
18:21:17: ***************************
18:21:17: *** GL Renderer Started ***
18:21:17: ***************************
18:21:17: Registering ResourceManager for type GpuProgram
18:21:17: GL: Using PBuffers for rendering to textures
18:21:17: RenderSystem capabilities
18:21:17: -------------------------
18:21:17: RenderSystem Name: OpenGL Rendering Subsystem
18:21:17: GPU Vendor: ati
18:21:17: Device Name: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2
18:21:17: Driver Version: 1.3.1072.0
18:21:17: * Fixed function pipeline: yes
18:21:17: * Hardware generation of mipmaps: yes
18:21:17: * Texture blending: yes
18:21:17: * Anisotropic texture filtering: yes
18:21:17: * Dot product texture operation: yes
18:21:17: * Cube mapping: yes
18:21:17: * Hardware stencil buffer: yes
18:21:17: - Stencil depth: 8
18:21:17: - Two sided stencil support: no
18:21:17: - Wrap stencil values: yes
18:21:17: * Hardware vertex / index buffers: yes
18:21:17: * Vertex programs: yes
18:21:17: * Fragment programs: yes
18:21:17: * Geometry programs: no
18:21:17: * Supported Shader Profiles: arbvp1 ps_1_1 ps_1_2 ps_1_3 ps_1_4
18:21:17: * Texture Compression: yes
18:21:17: - DXT: yes
18:21:17: - VTC: no
18:21:17: * Scissor Rectangle: yes
18:21:17: * Hardware Occlusion Query: yes
18:21:17: * User clip planes: yes
18:21:17: * VET_UBYTE4 vertex element type: yes
18:21:17: * Infinite far plane projection: yes
18:21:17: * Hardware render-to-texture: yes
18:21:17: * Floating point textures: no
18:21:17: * Non-power-of-two textures: no
18:21:17: * Volume textures: yes
18:21:17: * Multiple Render Targets: 1
18:21:17: - With different bit depths: no
18:21:17: * Point Sprites: no
18:21:17: * Extended point parameters: yes
18:21:17: * Max Point Size: 2047
18:21:17: * Vertex texture fetch: no
18:21:17: * Render to Vertex Buffer : no
18:21:17: * GL 1.5 without VBO workaround: no
18:21:17: * Frame Buffer objects: no
18:21:17: * Frame Buffer objects (ARB extension): no
18:21:17: * Frame Buffer objects (ATI extension): no
18:21:17: * PBuffer suppport: yes
18:21:17: * GL 1.5 without HW-occlusion workaround: no
18:21:17: Registering ResourceManager for type Texture
18:21:17: ResourceBackgroundQueue - threading disabled
18:21:17: Particle Renderer Type 'billboard' registered
18:21:17: SceneManagerFactory for type 'BspSceneManager' registered.
18:21:17: Registering ResourceManager for type BspLevel
18:21:17: SceneManagerFactory for type 'PCZSceneManager' registered.
18:21:17: MovableObjectFactory for type 'PCZLight' registered.
18:21:17: PCZone Factory Type 'ZoneType_Octree' registered
18:21:17: PCZone Factory Type 'ZoneType_Terrain' registered
18:21:17: SceneManagerFactory for type 'OctreeSceneManager' registered.
18:21:17: SceneManagerFactory for type 'TerrainSceneManager' registered.
18:21:17: Parsing scripts for resource group Autodetect
18:21:17: Finished parsing scripts for resource group Autodetect
18:21:17: Parsing scripts for resource group Bootstrap
18:21:17: Parsing script OgreCore.material
18:21:17: Parsing script OgreProfiler.material
18:21:17: Parsing script Ogre.fontdef
18:21:17: Parsing script OgreDebugPanel.overlay
18:21:17: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
18:21:17: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:21:17: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:21:17: Font BlueHighwayusing texture size 512x512
18:21:18: Info: Freetype returned null for character 127 in font BlueHighway
18:21:18: Info: Freetype returned null for character 128 in font BlueHighway
18:21:18: Info: Freetype returned null for character 129 in font BlueHighway
18:21:18: Info: Freetype returned null for character 130 in font BlueHighway
18:21:18: Info: Freetype returned null for character 131 in font BlueHighway
18:21:18: Info: Freetype returned null for character 132 in font BlueHighway
18:21:18: Info: Freetype returned null for character 133 in font BlueHighway
18:21:18: Info: Freetype returned null for character 134 in font BlueHighway
18:21:18: Info: Freetype returned null for character 135 in font BlueHighway
18:21:18: Info: Freetype returned null for character 136 in font BlueHighway
18:21:18: Info: Freetype returned null for character 137 in font BlueHighway
18:21:18: Info: Freetype returned null for character 138 in font BlueHighway
18:21:18: Info: Freetype returned null for character 139 in font BlueHighway
18:21:18: Info: Freetype returned null for character 140 in font BlueHighway
18:21:18: Info: Freetype returned null for character 141 in font BlueHighway
18:21:18: Info: Freetype returned null for character 142 in font BlueHighway
18:21:18: Info: Freetype returned null for character 143 in font BlueHighway
18:21:18: Info: Freetype returned null for character 144 in font BlueHighway
18:21:18: Info: Freetype returned null for character 145 in font BlueHighway
18:21:18: Info: Freetype returned null for character 146 in font BlueHighway
18:21:18: Info: Freetype returned null for character 147 in font BlueHighway
18:21:18: Info: Freetype returned null for character 148 in font BlueHighway
18:21:18: Info: Freetype returned null for character 149 in font BlueHighway
18:21:18: Info: Freetype returned null for character 150 in font BlueHighway
18:21:18: Info: Freetype returned null for character 151 in font BlueHighway
18:21:18: Info: Freetype returned null for character 152 in font BlueHighway
18:21:18: Info: Freetype returned null for character 153 in font BlueHighway
18:21:18: Info: Freetype returned null for character 154 in font BlueHighway
18:21:18: Info: Freetype returned null for character 155 in font BlueHighway
18:21:18: Info: Freetype returned null for character 156 in font BlueHighway
18:21:18: Info: Freetype returned null for character 157 in font BlueHighway
18:21:18: Info: Freetype returned null for character 158 in font BlueHighway
18:21:18: Info: Freetype returned null for character 159 in font BlueHighway
18:21:18: Info: Freetype returned null for character 160 in font BlueHighway
18:21:18: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
18:21:18: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
18:21:18: Parsing script OgreLoadingPanel.overlay
18:21:18: Finished parsing scripts for resource group Bootstrap
18:21:18: Parsing scripts for resource group General
18:21:18: Parsing script Examples.program
18:21:18: Parsing script StdQuad_vp.program
18:21:18: Parsing script deferred.glsl.program
18:21:18: Parsing script deferred.hlsl.program
18:21:18: Parsing script deferred.program
18:21:18: Parsing script deferred_post_ambient.program
18:21:18: Parsing script deferred_post_debug.glsl.program
18:21:18: Parsing script deferred_post_debug.hlsl.program
18:21:18: Parsing script deferred_post_debug.program
18:21:18: Parsing script deferred_post_minilight.glsl.program
18:21:18: Parsing script deferred_post_minilight.hlsl.program
18:21:18: Parsing script deferred_post_minilight.program
18:21:18: Parsing script deferred_post_multipass.glsl.program
18:21:18: Parsing script deferred_post_multipass.hlsl.program
18:21:18: Parsing script deferred_post_onepass.glsl.program
18:21:18: Parsing script deferred_post_onepass.hlsl.program
18:21:18: Parsing script deferred_post_vs.program
18:21:18: Parsing script ASCII.material
18:21:18: Parsing script ASMSwizzle.material
18:21:18: Compiler error: object unsupported by render system in ASMSwizzle.material(1)
18:21:18: Parsing script BlackAndWhite.material
18:21:18: Parsing script Bloom.material
18:21:18: Parsing script Bloom2.material
18:21:18: Parsing script CGSwizzle.material
18:21:18: Parsing script DepthShadowmap.material
18:21:18: Parsing script Dither.material
18:21:18: Parsing script DOF.material
18:21:18: Parsing script Embossed.material
18:21:18: Parsing script Example-DynTex.material
18:21:18: Parsing script Example-Water.material
18:21:19: Parsing script Example.material
18:21:19: Parsing script Examples-Advanced.material
18:21:19: Parsing script facial.material
18:21:19: Parsing script Glass.material
18:21:19: Parsing script GLSLSwizzle.material
18:21:19: Parsing script Halftone.material
18:21:19: Parsing script hdr.material
18:21:20: Parsing script HeatVision.material
18:21:20: Parsing script Hurt.material
18:21:20: Parsing script instancing.material
18:21:20: Parsing script Invert.material
18:21:20: Parsing script IsoSurf.material
18:21:20: Parsing script Laplace.material
18:21:20: Parsing script MotionBlur.material
18:21:20: Parsing script MRTtest.material
18:21:20: Parsing script NightVision.material
18:21:20: Parsing script Ocean.material
18:21:20: Parsing script OffsetMapping.material
18:21:20: Parsing script Ogre.material
18:21:20: Parsing script OldMovie.material
18:21:20: Parsing script OldTV.material
18:21:20: Parsing script ParticleGS.material
18:21:20: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
in CgProgram::loadFromSource at d:\code\ogre\ogre-vs8\plugins\cgprogrammanager\src\ogrecgprogrammanagerdll.cpp (line 66)
18:21:20: High-level program Ogre/ParticleGS/DisplayPS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
in CgProgram::loadFromSource at d:\code\ogre\ogre-vs8\plugins\cgprogrammanager\src\ogrecgprogrammanagerdll.cpp (line 66)
18:21:20: Parsing script Posterize.material
18:21:20: Parsing script pssm.material
18:21:20: Parsing script RadialBlur.material
18:21:20: Parsing script RZR-002.material
18:21:20: Parsing script SharpenEdges.material
18:21:20: Parsing script smoke.material
18:21:20: Parsing script Tiling.material
18:21:20: Parsing script VarianceShadowmap.material
18:21:20: Parsing script deferred.material
18:21:20: Parsing script deferreddemo.material
18:21:21: Parsing script deferred_post_ambient.material
18:21:21: Parsing script deferred_post_debug.material
18:21:21: Parsing script deferred_post_minilight.material
18:21:21: Parsing script deferred_post_multipass.material
18:21:21: Parsing script deferred_post_onepass.material
18:21:21: Parsing script ROOM.material
18:21:21: Parsing script RomanBath.material
18:21:21: Parsing script emitted_emitter.particle
18:21:21: Parsing script Example-Water.particle
18:21:21: Parsing script Example.particle
18:21:21: Parsing script smoke.particle
18:21:21: Parsing script Examples.compositor
18:21:21: Parsing script deferred.compositor
18:21:21: Parsing script sample.fontdef
18:21:21: Parsing script Compositor.overlay
18:21:21: Parsing script DP3.overlay
18:21:21: Parsing script Example-CubeMapping.overlay
18:21:21: Parsing script Example-DynTex.overlay
18:21:21: Parsing script Example-Water.overlay
18:21:21: Parsing script Shadows.overlay
18:21:21: Finished parsing scripts for resource group General
18:21:21: Parsing scripts for resource group Internal
18:21:21: Finished parsing scripts for resource group Internal
18:21:21: Win32PBuffer::Creating PBuffer of format bits=8 float=false
18:21:21: Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8
18:21:21: Win32RenderTexture::PBuffer created -- Real dimensions 512x512
18:21:21: Texture: perlinvolume.dds: Loading 1 faces(PF_L8,128x128x128) with 5 hardware generated mipmaps from Image. Internal format is PF_L8,128x128x128.
18:21:22: Texture: cloudy_noon_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:22: Texture: cloudy_noon_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:22: Texture: cloudy_noon_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:22: Texture: cloudy_noon_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:22: Texture: cloudy_noon_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:22: Texture: cloudy_noon_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:22: Mesh: Loading RomanBathUpper.mesh.
18:21:22: Texture: RomanBathLightingMap.dds: Loading 1 faces(PF_DXT1,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_DXT1,2048x2048x1.
18:21:22: Texture: marble1.jpg: Loading 1 faces(PF_R8G8B8,512x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x256x1.
18:21:22: Texture: stone1.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:22: Texture: cfloor.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:21:22: Texture: wall3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:23: Texture: bluetile.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:23: Texture: caustic_0.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_2.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_3.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_4.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_5.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_6.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_7.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_8.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_9.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_10.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_11.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_12.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_13.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_14.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_15.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_16.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_17.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_18.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_19.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_20.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_21.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_22.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_23.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_24.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_25.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_26.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_27.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_28.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_29.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_30.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: caustic_31.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: skirting.png: Loading 1 faces(PF_R8G8B8,512x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x128x1.
18:21:23: Mesh: Loading Columns.mesh.
18:21:23: Texture: marble3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
18:21:23: Texture: RomanBathColumnsLightingMap.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
18:21:23: Mesh: Loading ogrehead.mesh.
18:21:23: Texture: WeirdEye.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: GreenSkin.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: spheremap.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:23: Texture: dirt01.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:21:23: Mesh: Loading RomanBathLower.mesh.
18:21:24: Texture: marble2.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:21:24: Mesh: Loading fish.mesh.
18:21:24: Skeleton: Loading fish.skeleton
18:21:24: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:21:24: WARNING: the mesh 'fish.mesh' includes vertices without bone assignments. Those vertices will transform to wrong position when skeletal animation enabled. To eliminate this, assign at least one bone assignment per vertex on your mesh.
18:21:24: *** Initializing OIS ***
it ends abruptly there.