I am using MAX 5, I dont really know what the differencies are though..semicolon wrote:Hi Qlippoth:
Wow that looks very nice. My question is whether or not you are using MAX 6 to export your model. Right now I am using MAX 6 and having a problem with UVs and biped with bones. If you are using MAX 6, could your please explain some more about how you exporter your mesh with animation?
When I did this model I first applied two HD solver chains to the skeleton because that solver made the movements most like the way I wanted them. Unfortunately that animation was not exportable since it seems the HD solver hides the properties of the individual bones. Then I tried to create similar movement using HI solvers with 'enable' off but that did not work as I wanted it to, the Dolphin looked very stiff =P In the end I just animated the bones by hand setting the keys for all the bones movement and rotation manually without a solver, that made them exportable without errors.
It would be really nice if there was a way to make the exporter to work with the solvers though since that would make animating much easier.