If you run into a problem, these resources are the best places to start:
- Forums – Our primary support channel, with a large community of experienced users who are happy to help.
- Chatroom – Real-time discussion on our Zulip channel.
- Wiki – A legacy archive of older Ogre3D community knowledge
Consultancy Services
The resources above cover most questions. If you need dedicated support for a commercial project, we recommend contacting the active members of the Ogre3D team directly – several of them offer consultancy services:
| Matias ‘dark_sylinc’ Goldberg Focus: Ogre-Next (2.x) Location: Argentina Contact: mngoldberg@REMOVESPAMogre3d.org About: A self-taught programmer since the age of 14, Matias works as a freelancer and 3D consultant. His degree in accounting also gives him insight into the business side of the industry. He has contributed extensively to Ogre in his free time, including the Instancing Manager, Depth Sharing, and Ogre Meshy. |
| Eugene Golushkov Focus: Ogre-Next (2.x), Direct3D 11 Location: Poland Contact: eugene_gff@REMOVESPAMogre3d.org About: Eugene joined the team in early 2016 as our DX11 maintainer. He holds a master’s degree in applied mathematics and has worked at BeLight Software since 2008 on Live Interior 3D, a commercial cross-platform application built on Ogre for macOS and Windows. |
| Pavel ‘paroj’ Rojtberg Focus: Ogre 1.x Location: Germany Contact: pavel.rojtberg@REMOVESPAMogre3d.org About: Pavel joined the team in early 2017. He works in visual computing and is a strong advocate of open source. |
Team members know the codebase first-hand and can therefore provide fast, well-informed help — from short code reviews to long-term development support.
For job offers and project postings, the forums also have a dedicated Recruitment section.
Direct contact
For matters you would rather not discuss publicly, or if you need to reach the Ogre3D Team directly, please use the details on our contact page.