Posts Tagged ‘commercial products’

Game highlight: “Shadows: Heretic Kingdoms”

Monday, February 2nd, 2015

Once again, we want to highlight one of the many games based on Ogre3D that have come out recently. This time: “Shadows: Heretic Kingdoms“.

Shadows Heretic Kingdoms PackageAs usual we asked the team behind the game if they could share some insights into the Ogre3D usage and how the game was built in general, and the guys from bitComposer were kind enough to provide those:

  1. The game was developed on an older Ogre version, but continually upgraded to the most recent versions (currently 1.10). We are thrilled to get the game to Ogre 2.0 though as there are some limits which we are not able to overcome with the 1.x versions (mostly related to hyper-threading and slow scene management).
  2. Apart of a few bugs fixes we have not made any modifications to Ogre core. However, we are using some extensions of shader rendering pipeline. To be more specific, we have modified deferred shading with cubemaps projected lights, added off-screen particles, outlines glow and color correction to name the biggest changes.
  3. We are supporting both DirectX 9 and DirectX 11 renderers. DX11 was included because of the improper detection of graphics cards on some computer with multiple graphics cards with DX9 version.
  4. For 3D modelling, animation and export we are using Maya. Some outsources create their models in 3D Studio and we import those into Maya environment and export into the games.
  5. We have developed our own editor which we are using for scene assembling which includes ragdoll editors, lightning.
  6. For particle effects we are using Particle Universe with in-game editor for seamless implementation of particles to the game environments.
  7. For physics simulation in Shadows we have used the Bullet library (mostly for collisions and ragdolls).
  8. Scripting is done using LUA language. A lot of external files are XML formatted.
  9. For text content handling (there is a lot of text content as you can imagine) we are using our own proprietary tool Locedit which is also available for 3rd parties if someone may be interested in. It features multiple languages, Unicode, subtitler for movies, XLS export/import, voice check and direction, etc.
  10. Game content is encrypted and packed to improve loading times.
  11. User generated content is planned to be distributed using Steamworks.
  12. The entire toolset will be released for the community together with the game sometimes in the near future. We believe that Ogre community may benefit from our tools even for their own projects… It certainly will lack the polish and proper documentation of Unreal but it likely may be the most complex tool for Ogre and available for all Shadows owners without any additional fee.
  13. We are currently starting porting of Shadows to Ogre 2.0 together with the Ogre team, so I hope our work will contribute to early availability of complete 2.0 version of Ogre.

You can see more videos and screenshots on Steam where you of course can also purchase the game: Shadows Heretic Kingdoms @ Steam

 

Below a first look at the editor that was used for the game and is planned to be released to the public in the near future:

“Void Destroyer” officially released + new trailers

Wednesday, January 21st, 2015

Good news: The Ogre3D powered game “Void Destroyer” has left the Early Alpha stage and is now officially released.

Until the 27th of January you can profit from the introduction promotion (25% off) on Steam. Give it a try!

 

MASA LIFE: Behavior / AI middleware with Ogre visualization

Thursday, May 1st, 2014

Dear Ogre community,

in case you missed this thread so far, we want to highlight “MASA LIFE“:

A one-stop middleware for efficiently authoring and simulating behavior

They just released version 1.5 of their product and you can register on their website to receive a trial version. Some of the features it includes are:

  • Rapid prototype behaviors/AI
  • Visual modeling of reusable behaviors empowering designers with intuitive graphical editors (Behavior Trees, Navigation, Knowledge,…).
  • Graphical (remote) debugging & inspection.
  • Sparking life: integrate with our cross-platform SDK and deploy easily with a single-click of a button.
  • Extensive getting-started experience and documentation.

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“Alchemy Mysteries: Prague Legends”, now for Linux and on Steam Greenlight

Saturday, February 15th, 2014

Some time ago, we already posted about the Ogre3D-powered game “Alchemy Mysteries: Prague Legends”. Since then, the studio JetDogs has ported the game over to Linux and is now actively trying to get into Steam Greenlight. If you like the game, give them your vote please.

Here their complete press-release:

«Alchemy Mysteries: Prague Legends» – now also for Linux!

For a long time, Linux has been liked mainly by computerists and the computer enthusiasts but not by gamers. But the times are changing and from some time developers started to create wonderful games for Linux. «Alchemy Mysteries: Prague Legends» is one of them. Of course, the decision to adapt this game to Linux was to a certain extent influenced by its success and popularity under Windows.

«Alchemy Mysteries: Prague Legends» is one of the most popular hidden object adventure created by JetDogs Studios. An intriguing plot with many twists, many smart brainteasers and gorgeous game graphics in full 3D that makes scenes and actions completely realistic – all this is available in the story about a young and pretty orphan named Eva which set on her trip to the very heart of Bohemia – the glorious and mysterious town of Prague for coming into an inheritance from her relative who had died under mysterious circumstances. Having arrived in the destination town, she faces ghosts in the deserted house, discloses the band of black magicians aiming to destroy the entire world and, to crown it all, she finds out the truth of her descendance.

Accompanied by its great success, this game was submitted to Ubuntu App Store and soon «Alchemy Mysteries: Prague Legends» can be bought through Ubuntu Software Center.

The game can be also found at Steam Greenlight. At the Steam Greenlight website you can watch the intro video as well as see the screenshots of the game or leave your comments about the game. We’ll be very happy if you could give us your votes to get into Steam!

Steam Greenlight Vote Link

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The more detailed information about JetDogs Studios as well as about the soft products of the company is available at http://jetdogs.com/

 

“Coherent UI” integration with Ogre3D

Sunday, November 24th, 2013

Some days ago, we have been informed that the guys behind “Coherent:Labs” have released an Ogre3D integration of their CoherentUI solution. This cross-platform solution can be used to handle a wide variety of tasks from complex user interfaces to in-game browsing and in-game shopping systems, to installers and social integration.

With the new integration, Ogre3D joins the list of supported rendering engines that also features other big players such as Unity3D or CryEngine3.

For more details about the UI library, check out their website and read their announcement blog post. Below is the video from that blog post with their R&D head showcasing the new integration from a coding perspective. If you are looking for a new UI solution, give it a try!

 

NeoAxis 3D Engine 2.0 Announced, Now with Free Edition

Thursday, September 12th, 2013

The Ogre3D base game engine “NeoAxis” has just released its version 2.0 and we happily relay their announcement here. See the changes below, especially what new options are available from a license perspective.

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NoesisGUI + Ogre Support released in v1.0

Saturday, August 3rd, 2013

After three years development and one year of private beta testing, version 1.0 of NoesisGUI has now been released.

Some of the main features include:

  • Vector based
  • GPU accelerated
  • Based on XAML
  • Multithreaded architecture
  • Animation
  • 3D projection
  • Skinning
  • Efficient workflow
  • C++ API (mono for Unity3D)

In collaboration with the OGre3D, especially Murat Sari, an Ogre binding compatible with the new NoesisGUI version is available as well.

For more details and links, see the official NoesisGUI announcement: NoesisGUI Company News Jun2013

 

Great looking 3D medical simulation made with Ogre3D

Thursday, January 10th, 2013

We are very happy that for a change we are able to showcase you a non-gaming application powered by Ogre3D, and a really good looking as well.

It is called Anomalous Medical of the same name company and – as the name suggests – a medical simulation. More exactly it is a medial framework based around the human head, meaning that it offers a very detailed and anatomically correct model of a human head that you can move around, look into and examine in various other ways. What makes it a framework is the fact that partners as well as Anomalous Medical can now create a wide variety of apps (covering dental issues, nerve blocks, certain muscles areas, etc.) that can be loaded in to deal with specific medial situations and defects. The whole idea behind this product:

Our apps and simulations are designed to assist 21st century medical professionals to save time, to enhance the image of their practice and, most important, to better communicate with patients.

The base application is free for everyone.  Only the medical apps as well as certain advanced editor features have to be bought in their store. For more information, download links and additional images, please check out their website.

Happy New Year and then some more…

Saturday, January 5th, 2013

First of all:

We as the Ogre3D Team wish each and every one a healthy, happy and successful year 2013!

We are a looking forward to see more great projects based upon our beloved engine and we definitely have some interesting times ahead of us. So let’s start marching.

That being said, we have two things we want to draw your attention to:

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“Alchemy Mysteries: Prague Legends” powered by OGRE 3D was released this autumn

Wednesday, October 10th, 2012

Yet another commercial game using Ogre3D as the rendering engine was released this autumn. Check out these extracts and screenshots from the official press release we received:

This year was one of success for JetDogs Studios. One of the new creations of the company is an inimitable game with an exciting title “Alchemy Mysteries: Prague Legends”. The action of the fascinating story proceeds in the old mysterious Prague whose secrets are to be discovered by an orphan named Eva – the main character of the storyline.

The special mystic atmosphere was created thanks to the graphical platform OGRE 3D. Using this advanced technology, the developers succeeded to create many different fine details. Pre-rendered cube-maps of extremely high quality are the basis for environments with full 3D elements. All the characters of the game are also in full 3D that makes scenes and actions completely realistic.
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