Posts Tagged ‘community’

Follow Sinbad on Twitter

Friday, March 12th, 2010

I’ve linked my Twitter account from the OGRE Team page for a while now, but I’ve been told that’s not really obvious enough!

So, if you want to follow my tweets related to OGRE, graphics & tech in general, and occasionally some random other stuff, here’s my Twitter page. In the interests of making it easier to find in future, I’ve added a link to the navigation bar on the left too.

Enjoy!

Interview with masterfalcon on Ogre iPhone dev

Monday, December 7th, 2009

French 3D specialist site 3d-test.com have just posted an interview with our David ‘masterfalcon’ Rogers, where he talks about the Ogre iPhone port (in English :) ). Recommended reading if you’re interested in iPhone and iPod Touch development with Ogre.

ogre-iphone

Thanks to 3d-test.com for running this interview and to David for doing such a great job on it.

New featured commercial projects

Tuesday, April 28th, 2009

This is a quick update just to highlight a few significant commercial projects which have been added the the Featured Projects section of the Gallery recently:

  • Haunted by Deck13 – an adventure game by the developers of previous Ogre-based titles Ankh and Jack Keane
  • Venetica by Deck13 – an action RPG by the same company!
  • Torchlight by Runic Games – an action RPG by a team which includes the developers of Diablo and Diablo 2
  • GolfBlaster3D by Datalink SW – a fully 3D professional golfing simulator

We’re very glad to see so many polished products being made with Ogre; in particular it’s great to see experienced teams coming to Ogre and getting great things done with it.