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	<title>OGRE - Open Source 3D Graphics Engine &#187; e3</title>
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		<title>Ogre News #12</title>
		<link>http://www.ogre3d.org/2011/08/11/ogre-news-12</link>
		<comments>http://www.ogre3d.org/2011/08/11/ogre-news-12#comments</comments>
		<pubDate>Thu, 11 Aug 2011 22:26:25 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1434</guid>
		<description><![CDATA[It has been over a month since the last update, so it is definitely time for a new one. We got quite some requests, so the list is rather long this time: OGS Majong got a new update, adding new features as well as fixing some bugs First version of the capture-the-flag-type-game Nina Flag was [...]]]></description>
			<content:encoded><![CDATA[<p>It has been over a month since the last update, so it is definitely time for a new one. We got quite some requests, so the list is rather long this time:</p>
<ul>
<blockquote>
<li><em>OGS Majong</em> got a <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64687#p427873">new update</a>, adding new features as well as fixing some bugs</li>
<li>First version of the capture-the-flag-type-game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65878&amp;p=434850#p434850">Nina Flag</a> was released</li>
<li>A nice little puzzle game called <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65818">Magick Brick</a>, which was created at the Shanghai game-jam, was showcased</li>
<li>The WIP <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=57833&amp;start=25#p435144">visual shader editor</a> as part of the Alimer Game Engine was demonstrated in a video</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=59600&amp;p=435215#p435215">Ogre Meshy v.13</a> was released</li>
<li>The upcoming <em>Particle Universe v1.5</em> was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65942#p435240">previewed</a></li>
<li>New iteration of the space simulation project <em>Void Destroyer</em> was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=62233&amp;p=435333#p435157">showcased</a></li>
<li>The promising <em>Victory: The Age of Racing</em> team <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65877#p434840">announced</a> the close beta phase and showcased their last E3 trailer</li>
<li>Lumen Digital released a <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65738#p434157">video</a> showing one of their Ogre and Kinect based simulations</li>
<li><em>Ogre Procedural</em> got extended by great new features such as <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=60773&amp;view=unread#p435349">SVG support</a></li>
<li>A first version of an adaption of the multi modeling format converter <em>Assimp</em> named <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65993">OgreAssimpConverter</a> was released by <em>jacmoe</em></li>
<li><em>metaldev</em> released a series of great <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=65786#p434356">video tutorials</a>, explaining how to create models in Maya for the LFA Scene Manager</li>
<li>The VDrift and Ogre based  game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=58244&amp;start=50#p435136">Stund Rally</a> reached version v1.2 and released some new in-game videos</li>
<li>Two great new wiki articles covering two different phong shader (one with <a href="http://www.ogre3d.org/tikiwiki/Accurate+per-pixel+cube+mapping+with+normal+map+influence">cube</a> and one with <a href="http://www.ogre3d.org/tikiwiki/Accurate+per-pixel+sphere+mapping+with+normal+map+influence">sphere mapping</a>) were created by <em>toglia</em></li>
<li>A first <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=66096#p435899">preview</a> of the virtual fitting room project called FitNect was released</li>
</blockquote>
</ul>
<p>Aditionally: Still a lot is going on in our four Google Summer of Code projects. If you are interested, check this dedicated <a href="http://www.ogre3d.org/forums/viewforum.php?f=13">subforum area</a>.</p>
<p>Also, please participate in our <a href="http://www.ogre3d.org/2011/08/02/ogre-user-survey-2011">Ogre User Survey 2011</a>, if you haven&#8217;t already. The survey is still running until the 31th of August. Afterwards, we will then publish the results.</p>
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		<title>Ogre gets a plug at E3 thanks to Torchlight</title>
		<link>http://www.ogre3d.org/2009/06/13/ogre-gets-a-plug-at-e3-thanks-to-torchlight</link>
		<comments>http://www.ogre3d.org/2009/06/13/ogre-gets-a-plug-at-e3-thanks-to-torchlight#comments</comments>
		<pubDate>Sat, 13 Jun 2009 16:40:38 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[runic games]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=635</guid>
		<description><![CDATA[We mentioned that Torchlight, an action RPG from Runic Games is using OGRE, and we have some screenshots of it in our Gallery. However, if you wanted to see it moving, check out the video from E3 below, which shows a lot of game footage and also a quick overview of the editor system which [...]]]></description>
			<content:encoded><![CDATA[<p>We mentioned that Torchlight, an action RPG from <a href="http://www.runicgames.com/" target="_blank">Runic Games</a> is using OGRE, and we have some screenshots of it in our <a href="http://www.ogre3d.org/gallery/">Gallery</a>. However, if you wanted to see it moving, check out the video from E3 below, which shows a lot of game footage and also a quick overview of the editor system which will be shipped with the game. Thanks to Travis for giving Ogre a plug during the interview!</p>
<p style="text-align: center;"><a href="http://www.tentonhammer.com/node/69637"><img class="aligncenter size-full wp-image-636" style="border: 0pt none;" title="e3_tth_torchlight" src="http://www.ogre3d.org/wp-content/uploads/2009/06/e3_tth_torchlight.gif" alt="e3_tth_torchlight" width="385" height="228" /></a></p>
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