<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>OGRE - Open Source 3D Graphics Engine &#187; games</title>
	<atom:link href="http://www.ogre3d.org/tag/games/feed" rel="self" type="application/rss+xml" />
	<link>http://www.ogre3d.org</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Sun, 29 Jan 2012 11:48:14 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.5</generator>
		<item>
		<title>Zero Gear Released, Free Week on Steam</title>
		<link>http://www.ogre3d.org/2010/01/13/zero-gear-released-free-week-on-steam</link>
		<comments>http://www.ogre3d.org/2010/01/13/zero-gear-released-free-week-on-steam#comments</comments>
		<pubDate>Wed, 13 Jan 2010 09:53:52 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[nimblebit]]></category>
		<category><![CDATA[ogre]]></category>
		<category><![CDATA[zerogear]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=777</guid>
		<description><![CDATA[This week marks the release of Zero Gear, the fun kart-racing game from NimbleBit that uses Ogre for rendering. Here&#8217;s their press release: January 12th marks the official release date of the PC kart game Zero Gear by NimbleBit! For the low price of only $19.99 you can beat up your friends in 18 different [...]]]></description>
			<content:encoded><![CDATA[<p>This week marks the release of <a href="http://myzerogear.com/">Zero Gear</a>, the fun kart-racing game from <a href="http://www.nimblebit.com/">NimbleBit</a> that uses Ogre for rendering. Here&#8217;s their press release:</p>
<blockquote><p>January 12th marks the official release date of the PC kart game Zero Gear by NimbleBit! For the low price of only $19.99 you can beat up your friends in 18 different levels, in customizable karts and characters. Play with physically based weapons, earn achievements and compete in many different game modes.</p>
<p>To help get you into the actions with your friends, Zero Gear is also offered in a 4-pack for $39.99. Thats 50% off each copy!</p>
<p>Still not satisfied? Take your friends and try the full game for FREE this entire week! Zero Gear will be free to play on Steam until Jan. 18th! If you are STILL on the fence, lets keep it 25% off for the entire week. Get Zero Gear now or be sorry later!!11!</p>
<div id="hr4s" style="margin-top: 0px; margin-bottom: 0px; text-align: center;"><a href="http://docs.google.com/File?id=dgw4d4cb_127fmhhg7fw_b" target="_blank"><img style="border-width: 0px; width: 512px; height: 300px;" src="http://docs.google.com/File?id=dgw4d4cb_127fmhhg7fw_b" alt="" /></a></div>
<div style="margin-top: 0px; margin-bottom: 0px; text-align: left;">ZOMG, LETS GO PLAY!! <a style="color: #551a8b;" href="http://store.steampowered.com/app/18820/">http://store.steampowered.com/app/18820/</a></div>
</blockquote>
<p>Congratulations to the guys at NimbleBit on their release!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2010/01/13/zero-gear-released-free-week-on-steam/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Torchlight launches today!</title>
		<link>http://www.ogre3d.org/2009/10/27/torchlight-launches-today</link>
		<comments>http://www.ogre3d.org/2009/10/27/torchlight-launches-today#comments</comments>
		<pubDate>Tue, 27 Oct 2009 11:27:14 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Runic]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=716</guid>
		<description><![CDATA[Torchlight, a fresh new Action RPG franchise developed by Runic Games and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. The single player game launches today, with an MMO version planned [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.torchlightgame.com/" target="_blank">Torchlight</a>, a fresh new Action RPG franchise developed by <a href="http://www.runicgames.com/" target="_blank">Runic Games</a> and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate.</p>
<p style="text-align: center;"><a href="http://www.torchlightgame.com"><img class="size-full wp-image-720 aligncenter" style="border: 0pt none;" title="torchlight_logo" src="http://www.ogre3d.org/wp-content/uploads/2009/10/torchlight_logo1.jpg" alt="torchlight_logo" width="460" height="215" /></a></p>
<p style="text-align: left;">The single player game launches today, with an MMO version planned for 2010. Having played the single player game, it&#8217;s immediately obvious that it was designed by a team of veterans of the genre; it&#8217;s highly polished and a lot of fun to play, and we&#8217;re very proud that OGRE has been a part of creating this title.</p>
<p style="text-align: left;">Torchlight is available to purchase as a digital download from <a href="http://torchlight.perfectworld.com/" target="_blank">Perfect World</a>, <a href="http://store.steampowered.com/app/41500/" target="_blank">Steam</a>, <a href="http://www.direct2drive.co.uk" target="_blank"> Direct2Drive</a> and <a href="http://www.torchlightgame.com/gamenews/2009/10/20/torchlight-partners/" target="_blank">other partners</a>. Go get it!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2009/10/27/torchlight-launches-today/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Game Engine Architecture&#8221; by Jason Gregory</title>
		<link>http://www.ogre3d.org/2009/09/23/game-engine-architecture-by-jason-gregory</link>
		<comments>http://www.ogre3d.org/2009/09/23/game-engine-architecture-by-jason-gregory#comments</comments>
		<pubDate>Wed, 23 Sep 2009 09:25:11 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[recommended reading]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=694</guid>
		<description><![CDATA[We&#8217;d like to bring to the attention of the community that the new book Game Engine Architecture has just been released, extensively covering the practical issues associated with constructing a full game engine. In the book, Ogre is frequently used as an example of how various engine components can be designed and implemented. It covers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gameenginebook.com/"><img class="alignright size-full wp-image-695" style="border: 0pt none;" title="gameenginearchitecture" src="http://www.ogre3d.org/wp-content/uploads/2009/09/gameenginearchitecture.jpg" alt="gameenginearchitecture" width="121" height="150" /></a>We&#8217;d like to bring to the attention of the community that the new book <a href="http://www.gameenginebook.com/" target="_blank">Game Engine Architecture</a> has just been released, extensively covering the practical issues associated with constructing a full game engine. In the book, Ogre is frequently used as an example of how various engine components can be designed and implemented. It covers subjects from OS and foundation systems, resource management and rendering, animation, collision and physics, and all the way up to the game world object model that ties them all together.  Target audience includes amateurs learning about game development, college students taking game engineering majors or minors, junior members of industry, and even senior folks who are specialized and want to learn more about the rest of the engine.</p>
<p>The book is written by Jason Gregory, a veteran of the game industry, programmer at Naughty Dog, and lecturer at the University of Southern California, where he runs a game development course which also makes regular use of Ogre.  We&#8217;re very proud to be featured in the book, which is currently receiving very positive reviews on <a href="http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1568814135/ref=sr_1_1?tag=ogre-20&#038;ie=UTF8&amp;s=books&amp;qid=1253697887&amp;sr=8-1" target="_blank">www.amazon.com</a>, <a href="http://www.amazon.co.uk/Game-Engine-Architecture-Jason-Gregory/dp/1568814135/ref=sr_1_1?tag=ogre-21&#038;ie=UTF8&amp;s=books&amp;qid=1253697868&amp;sr=8-1" target="_blank">www.amazon.co.uk</a> and <a href="http://www.amazon.de/Game-Engine-Architecture-Jason-Gregory/dp/1568814135/ref=sr_1_1?ie=UTF8&amp;s=books-intl-de&amp;qid=1253697913&amp;sr=8-1" target="_blank">www.amazon.de</a>, and certainly recommend that you check it out!</p>
<p>While you&#8217;re at it, why not check out our full <a href="http://www.ogre3d.org/documentation/books">recommended reading list</a>?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2009/09/23/game-engine-architecture-by-jason-gregory/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

