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	<title>OGRE - Open Source 3D Graphics Engine &#187; News</title>
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		<title>Ogre News #13</title>
		<link>http://www.ogre3d.org/2011/10/03/ogre-news-13</link>
		<comments>http://www.ogre3d.org/2011/10/03/ogre-news-13#comments</comments>
		<pubDate>Mon, 03 Oct 2011 16:28:57 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1468</guid>
		<description><![CDATA[It has been quite some time since we came around posting another news flash. We are sorry for that, but let&#8217;s focus on the bright side: This one is going to be a huge post . So here it goes: Project Aftershock released some new amazing screenshots The commercial game &#8220;Heavy Hogur &#8211; Dwarf Puzzler!&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>It has been quite some time since we came around posting another news flash. We are sorry for that, but let&#8217;s focus on the bright side: This one is going to be a huge post <img src='http://www.ogre3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  . So here it goes:</p>
<ul>
<blockquote>
<li><em>Project Aftershock</em> released some new amazing <a href="http://www.ogre3d.org/forums/viewtopic.php?p=436415#p436415">screenshots</a></li>
<li>The commercial game &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=412136#p412136">Heavy Hogur &#8211; Dwarf Puzzler!</a>&#8221; has been released</li>
<li><em>Assaf Raman</em> ported <a href="http://www.ogre3d.org/forums/viewtopic.php?p=437147#p437147">Ogre to Google&#8217;s Native Client</a> (NaCl) along with a nice guide and a demo</li>
<li>The commercial game &#8220;Garshasp &#8211; The Monster Slayer&#8221; got video <a href="http://www.bbc.co.uk/news/technology-14678537">coverage on BBC News</a></li>
<li>The &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438131#p438131">Run3 game engine</a>&#8221; using Ogre specifically for FPS-type games was showcased</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=438132#p438132">First demo</a> for the game &#8220;The long way&#8221; utilizing the above mentioned &#8220;Run3 game engine&#8221; was released</li>
<li>Marble Madness clone (Atari) called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438677#p438677">YAMM</a> &#8211; Yet another Marble Madness&#8221; created by a team of the Braunschweig University of Technology was released</li>
<li><em>OgreSpeedTree</em> has been <a href="http://www.ogre3d.org/forums/viewtopic.php?p=439732#p439732">discountinued</a>, but source code is still available through your IDV SpeedTree representative</li>
<li>Nice little game called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438582#p438582">Stained</a>&#8221; has been announced</li>
<li>New <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438647#p438647">volumetric terrain</a> implementation as part of a bachelor paper was showcased</li>
<li>Integration of <a href="http://www.ogre3d.org/forums/viewtopic.php?p=439038#p439038">berklium + jsLINB</a> was showcased</li>
<li>Online FPS engine called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438521#p438521">SilverTech Engine</a>&#8221; was previewed</li>
<li>The first person tower defense game named <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438405#p438405">FPTD</a> was released</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=440938#p440938">Screenshots</a> of the Ogre-rendered movie &#8220;Turin &#8211; Before the city&#8221; were released</li>
<li>The creation of the space epic &#8220;Salvation Prophecy&#8221; is reaching its final phase by showcasing some new <a href="http://www.ogre3d.org/forums/viewtopic.php?p=440280#p440280">impressions</a></li>
<li>New Ogre particle editor called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=410457#p410457">Ogre Particle Lab</a>&#8221; was released</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=106359#p106359">EZPhysics</a> library was updated to work with Ogre 1.x versions</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=436977#p436977">New version</a> of the Ogre-powered 3D music player <em>MMiX.Me</em> was released</li>
<li>The <em>Jade:DS</em> games distribution platform was <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438668#p438668">successfully launched</a> with three Ogre powered games</li>
<li>A new version of OpenSpace3D with a lot of <a href="http://www.ogre3d.org/forums/viewtopic.php?p=427938#p427938">new features</a> was released</li>
</blockquote>
</ul>
<p>Additionally: All Google Summer of Code projects have been completed successfully and all changes have already been merged into the official Ogre code repositories.</p>
<p>We as the Ogre team have also started preparing a new release, namely a first RC for Ogre 1.8 and we plan to publish the final stable version right on the turn of the year. More information can be found in <a href="http://www.ogre3d.org/forums/viewtopic.php?f=4&amp;t=67026">this thread</a>.</p>
<p>Cheers,<br />
<em>Your Ogre3D team</em></p>
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		<title>Ogre News #12</title>
		<link>http://www.ogre3d.org/2011/08/11/ogre-news-12</link>
		<comments>http://www.ogre3d.org/2011/08/11/ogre-news-12#comments</comments>
		<pubDate>Thu, 11 Aug 2011 22:26:25 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1434</guid>
		<description><![CDATA[It has been over a month since the last update, so it is definitely time for a new one. We got quite some requests, so the list is rather long this time: OGS Majong got a new update, adding new features as well as fixing some bugs First version of the capture-the-flag-type-game Nina Flag was [...]]]></description>
			<content:encoded><![CDATA[<p>It has been over a month since the last update, so it is definitely time for a new one. We got quite some requests, so the list is rather long this time:</p>
<ul>
<blockquote>
<li><em>OGS Majong</em> got a <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64687#p427873">new update</a>, adding new features as well as fixing some bugs</li>
<li>First version of the capture-the-flag-type-game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65878&amp;p=434850#p434850">Nina Flag</a> was released</li>
<li>A nice little puzzle game called <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65818">Magick Brick</a>, which was created at the Shanghai game-jam, was showcased</li>
<li>The WIP <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=57833&amp;start=25#p435144">visual shader editor</a> as part of the Alimer Game Engine was demonstrated in a video</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=59600&amp;p=435215#p435215">Ogre Meshy v.13</a> was released</li>
<li>The upcoming <em>Particle Universe v1.5</em> was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65942#p435240">previewed</a></li>
<li>New iteration of the space simulation project <em>Void Destroyer</em> was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=62233&amp;p=435333#p435157">showcased</a></li>
<li>The promising <em>Victory: The Age of Racing</em> team <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65877#p434840">announced</a> the close beta phase and showcased their last E3 trailer</li>
<li>Lumen Digital released a <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65738#p434157">video</a> showing one of their Ogre and Kinect based simulations</li>
<li><em>Ogre Procedural</em> got extended by great new features such as <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=60773&amp;view=unread#p435349">SVG support</a></li>
<li>A first version of an adaption of the multi modeling format converter <em>Assimp</em> named <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65993">OgreAssimpConverter</a> was released by <em>jacmoe</em></li>
<li><em>metaldev</em> released a series of great <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=65786#p434356">video tutorials</a>, explaining how to create models in Maya for the LFA Scene Manager</li>
<li>The VDrift and Ogre based  game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=58244&amp;start=50#p435136">Stund Rally</a> reached version v1.2 and released some new in-game videos</li>
<li>Two great new wiki articles covering two different phong shader (one with <a href="http://www.ogre3d.org/tikiwiki/Accurate+per-pixel+cube+mapping+with+normal+map+influence">cube</a> and one with <a href="http://www.ogre3d.org/tikiwiki/Accurate+per-pixel+sphere+mapping+with+normal+map+influence">sphere mapping</a>) were created by <em>toglia</em></li>
<li>A first <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=66096#p435899">preview</a> of the virtual fitting room project called FitNect was released</li>
</blockquote>
</ul>
<p>Aditionally: Still a lot is going on in our four Google Summer of Code projects. If you are interested, check this dedicated <a href="http://www.ogre3d.org/forums/viewforum.php?f=13">subforum area</a>.</p>
<p>Also, please participate in our <a href="http://www.ogre3d.org/2011/08/02/ogre-user-survey-2011">Ogre User Survey 2011</a>, if you haven&#8217;t already. The survey is still running until the 31th of August. Afterwards, we will then publish the results.</p>
]]></content:encoded>
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		<title>Ogre News #11</title>
		<link>http://www.ogre3d.org/2011/07/08/ogre-news-11</link>
		<comments>http://www.ogre3d.org/2011/07/08/ogre-news-11#comments</comments>
		<pubDate>Fri, 08 Jul 2011 13:24:13 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1388</guid>
		<description><![CDATA[It has been a while since our last news summary post&#8230;sorry for that. But on the bright side: It makes this one a lot bigger than usual, so enjoy! first version of Bloom editor, a 3D text editor was showcased animationsinstitue.de showed some impressions from their Emote Messaging System, that can be used to created [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a while since our last news summary post&#8230;sorry for that. But on the bright side: It makes this one a lot bigger than usual, so enjoy!</p>
<ul>
<blockquote>
<li>first version of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65130#p430487">Bloom editor</a>, a 3D text editor was showcased</li>
<li>animationsinstitue.de showed some impressions from their <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65228#p431063">Emote Messaging System</a>, that can be used to created individual, animated short messages to share with friends</li>
<li>early screenshots from the platform game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65318#p431643">Bombs&amp;Penguins</a> were released</li>
<li>beta pictures of the ambitous game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65419&amp;p=432384#p432222">Battle Tiers Invasion</a> were shared</li>
<li>the Ogre AntTweakBar plugin <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=30688&amp;p=432712#p432707">TwOgre</a> was updated to work with Linux</li>
<li><em>metaldev </em>updated his GUI library <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=44426#p305466">buttonGUI</a> as well has as his <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=10463&amp;start=300#p432387">LFA Scene Manager</a></li>
<li>updated version of the game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=52537&amp;p=432713#p432713">GraLL2</a> was published</li>
<li>Lightwave to Ogre exporter was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=17219&amp;p=431637#p431637">updated</a> by <em>spacegaier </em>to work with LW 9.6 and LW 10</li>
<li>teaser video of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65499#p432663">Will of Nature</a>, a really nice school project from the Netherlands, was released</li>
<li>first ingame footage from the German MMORPG <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65520#p432760">Espadon Online</a> was published</li>
<li><a href="http://www.ogre3d.org/2011/07/02/neoaxis-game-engine-1-0-released">NeoAxis</a> game engine reached their 1.0 milestone</li>
<li><em>Oogst </em>finally released his long awaited game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=52761&amp;p=431983#p431747">Proun</a>, that got a great deal of buzz on the internet &#8211; dedicated post with some additional information will follow soon</li>
</blockquote>
</ul>
<p>In addition, there is a lot of progress with our four Google Summer of Code projects. Check the out in this <a href="http://www.ogre3d.org/forums/viewforum.php?f=13">subforum</a>.</p>
<p>And the breaking news is: The highly acclaimed Ogre based game <a href="http://www.gamasutra.com/view/news/35695/Torchlight_Sells_1M_Copies_Across_All_Platforms.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&amp;utm_content=Twitter">Torchlight went platinum</a> as they sold more than 1 million copies. Congratulations!</p>
]]></content:encoded>
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		<title>Ogre News #10</title>
		<link>http://www.ogre3d.org/2011/06/09/ogre-news-10</link>
		<comments>http://www.ogre3d.org/2011/06/09/ogre-news-10#comments</comments>
		<pubDate>Thu, 09 Jun 2011 14:02:49 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1363</guid>
		<description><![CDATA[As usual, some of the most notable events through the last weeks: Our founder and ex-project lead of Ogre, Steve Streeting, did some enhancements to skeletal animations usage The medical training simulation named Mitraclip Virtual Procedure was showcased which helps medical personel to practice before operations OpenGl 3+ Ogre render system and its roadmap were [...]]]></description>
			<content:encoded><![CDATA[<p>As usual, some of the most notable events through the last weeks:</p>
<ul>
<blockquote>
<li>Our founder and ex-project lead of Ogre, Steve Streeting, did some enhancements to <a href="http://www.ogre3d.org/forums/viewtopic.php?f=4&amp;t=64714#p429196">skeletal animations</a> usage</li>
<li>The medical training simulation named <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64966&amp;p=429465#p429450">Mitraclip Virtual Procedure</a> was showcased which helps medical personel to practice before operations</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?f=4&amp;t=65010#p429773">OpenGl 3+ Ogre render system</a> and its roadmap were announced</li>
<li>First impressiones of a still unnamed <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64830#p428664">Multiplayer Vehicle Shooter</a> were released</li>
<li>The soft-body simulation middleware kit <a href="http://www.ogre3d.org/forums/viewtopic.php?f=1&amp;t=65004#p429752">Shroud Cloth Sim goes free</a></li>
<li>Yet another fun little game can be found in the AppleStore now: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65012#p429776">iBash Cars 2</a></li>
<li>And another new Apple Store addition featuring Ogre: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65075#p430161">Pudding Panic</a></li>
<li>A converter for <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65025#p429856">ngplant to Ogre</a> meshes was released</li>
<li>Various bug fixes for the Ogre code base such as support for Unitiy builds for VS 2005, deadlock removal when loading textures in threads, fixes for iOS and GLES, &#8230;</li>
</blockquote>
</ul>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64830#p428664</div>
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		<title>Ogre News #9</title>
		<link>http://www.ogre3d.org/2011/05/20/ogre-news-9</link>
		<comments>http://www.ogre3d.org/2011/05/20/ogre-news-9#comments</comments>
		<pubDate>Fri, 20 May 2011 17:38:49 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1303</guid>
		<description><![CDATA[Here is the latest news from the Ogre community: Early alpha of SickBrick was published Virtual world creation game LifeON was released as a beta version, with more detailed information coming up soon &#8220;Should I use Ogre or Game Engine X for my project&#8221; wiki article now helps people to decide whether Ogre suits their [...]]]></description>
			<content:encoded><![CDATA[<p>Here is the latest news from the Ogre community:</p>
<ul>
<blockquote>
<li>Early alpha of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64653">SickBrick</a> was published</li>
<li>Virtual world creation game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64787">LifeON</a> was released as a beta version, with more detailed information coming up soon</li>
<li>&#8220;Should I use Ogre or Game Engine X for my project&#8221; <a href="http://www.ogre3d.org/tikiwiki/tiki-index.php?page_ref_id=901#Should_I_use_Ogre_or_Game_Engine_X_for_my_project_">wiki article</a> now helps people to decide whether Ogre suits their needs</li>
<li>A neat Mahjong clone named <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64687">OGS Mahjong</a> was released as version 0.7</li>
<li>New version of the WorldForge client as <a href="http://worldforgedev.org/archives/422">Ember 0.6.1</a> was published</li>
<li>First beta of the 3D music player <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64822">MMiX.Me</a> is now available</li>
</blockquote>
</ul>
<p>That is the news for the last two weeks. If you want your project mentioned in the next news post as well, please PM the OgreNewsBot or send an eMail to <a href="http://www.ogre3d.org/wp-content/uploads/2011/01/cnemail.png" rel="shadowbox[post-1303];player=img;" rel="lightbox[1303]"><img class="size-full wp-image-1051 alignnone" title="cnemail" src="http://www.ogre3d.org/wp-content/uploads/2011/01/cnemail.png" alt="" width="138" height="14" /></a>.</p>
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		<title>Ogre News #8</title>
		<link>http://www.ogre3d.org/2011/05/09/ogre-news-8</link>
		<comments>http://www.ogre3d.org/2011/05/09/ogre-news-8#comments</comments>
		<pubDate>Mon, 09 May 2011 20:20:19 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cthugha]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1290</guid>
		<description><![CDATA[Here the list of new things that happened throughout the last two weeks: First impression from NonLife, a multiplayer world building game, were published Unity builds are now possible for Ogre The simple scene editor Glue Editor Lite 1.0 was released Great new wiki article about deploying applications on different platforms Neat, little project Tower [...]]]></description>
			<content:encoded><![CDATA[<p>Here the list of new things that happened throughout the last two weeks:</p>
<ul>
<blockquote>
<li>First impression from <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64337">NonLife</a>, a multiplayer world building game, were published</li>
<li>Unity builds are now possible for Ogre</li>
<li>The simple scene editor <a href="http://ogre3d.org/forums/viewtopic.php?f=11&amp;t=64377">Glue Editor Lite 1.0</a> was released</li>
<li>Great <a href="http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Deploying%20Your%20Application">new wiki article</a> about deploying applications on different platforms</li>
<li>Neat, little project <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64418">Tower of Hanoi</a> made with Ogre and Cocoa was published</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64515">Alienmotion</a>, a new animation middleware inspired by tecnofreak, was released as a beta version</li>
<li>Google Summer of Code 2011 <a href="http://www.ogre3d.org/2011/04/25/ogre-gsoc-2011-projects-announcement">projects for Ogre</a> were announced</li>
<li>Ogre finally has an official console lead since <a href="http://www.ogre3d.org/2011/04/28/jim-buck-jbuck-joins-the-team">Jim Buck joined the team</a></li>
<li>A new high profile game made with Ogre named <a href="http://www.ogre3d.org/2011/04/29/garshasp-the-monster-slayer">Garshasp</a> was released on Steam and GamersGate</li>
<li>New maintenance release of Ogre alias <a href="http://www.ogre3d.org/2011/05/08/ogre-1-7-3-cthugha-released">Ogre 1.7.3 ['Cthugha']</a> has just been uploaded yesterday</li>
</blockquote>
</ul>
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		<title>Garshasp: The Monster Slayer</title>
		<link>http://www.ogre3d.org/2011/04/29/garshasp-the-monster-slayer</link>
		<comments>http://www.ogre3d.org/2011/04/29/garshasp-the-monster-slayer#comments</comments>
		<pubDate>Fri, 29 Apr 2011 20:44:59 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1252</guid>
		<description><![CDATA[In a week from now, the next major Ogre powered game will finally be released. We had the chance to get some up-front information and material that we are happy to share here. So what are we talking about? Garshasp: The Monster Slayer &#8220;This game is based on ancient Persian mythology bringing to life the [...]]]></description>
			<content:encoded><![CDATA[<p>In a week from now, the next major Ogre powered game will finally be released. We had the chance to get some up-front information and material that we are happy to share here. So what are we talking about?</p>
<p><strong>Garshasp: The Monster Slayer</strong></p>
<blockquote><p><a href="http://www.ogre3d.org/wp-content/uploads/2011/04/garshaps_logo.jpg" rel="shadowbox[post-1252];player=img;" rel="lightbox[1252]"><img class="alignright size-full wp-image-1253" title="garshaps_logo" src="http://www.ogre3d.org/wp-content/uploads/2011/04/garshaps_logo.jpg" alt="" width="292" height="136" /></a>&#8220;This game is based on ancient Persian mythology bringing to life the  epic battles of the mythological hero, Garshasp, in the ancient lands  against the evil monsters. You play as Garshasp himself, the strongest  man in Persian Mythology, in a journey to revenge and reclaim the  legendary mace of his ancestors which is stolen by the Deevs. A journey  which proves to unlock more significant hidden mysteries. The main  mechanics of the game revolve around melee combat, platforming and  exploration.&#8221;</p></blockquote>
<p>The game was developed and published by the studio &#8220;<a href="http://deadmage.com/">DeadMage</a>&#8220;, with a core team of nine people: 3 programmers, one concept artist, an 3D modeler, 2 game designers, one sound guy and an animator. Overall 30 people were ultimately involved in the process. Together they worked on it for 3 years, albeit most of the time part time, since the team members had to make a living or study at the same time.</p>
<p>The also used quite a range of different libarries to get the game done, most notably: OGRE3D 1.6.2, ParticleUniverse, PhysX 2.7.2 (via NxOgre 0.9), Hikari, Boost (Serialization, Threading), CG shaders SM 2.x, OpenAL, FreeSL, OgreVideo and Theora. The CG shaders were used to achieve per pixel lighting, normal/specular mapping, HDR, shadows, vegetation/flag subtle movements, water and hardware skinning.</p>
<p>As for their overall development tools they used Visual Studio 2008, PIX, 3D Max for character design, environment design and animation along with Photoshop, Crazybump and ZBrush. The 3D content was exported by the use of oFusion and OgreMax.</p>
<p>To arrange the assets and create the scenes, they built their own level editor using native C++ and WxWidgets which proved to be a good decision in the long run. They also came up with an own scripting language for their game designers.</p>
<p><object style="height: 360px; width: 480px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/ej-pl7Ch_-o?version=3" /><param name="allowfullscreen" value="true" /><embed style="height: 360px; width: 480px;" type="application/x-shockwave-flash" width="100" height="100" src="http://www.youtube.com/v/ej-pl7Ch_-o?version=3" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>So if you are into that kind of game, you should definetly give it a try. You can grab it via <a href="http://store.steampowered.com/app/99400/">Steam</a> or <a href="http://www.gamersgate.com/DD-GMS/garshasp-the-monster-slayer">GamersGate</a>.</p>
<p>For more information or news, have a look at the <a href="http://garshasp.com/">game&#8217;s website</a>.</p>
<p>PS: Linux port is in development and they are even considering porting it over to XBLA.</p>
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		<title>Ogre News #7</title>
		<link>http://www.ogre3d.org/2011/04/17/ogre-news-7</link>
		<comments>http://www.ogre3d.org/2011/04/17/ogre-news-7#comments</comments>
		<pubDate>Sun, 17 Apr 2011 12:08:04 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1209</guid>
		<description><![CDATA[Here are the summarized most notable events of the last two weeks: Open Beta of the Ogre powered game Dynastica announced, including a new trailer iPhone/iPad app called Mini Countryman published in the Apple App Store Oogst announced that Proun is almost finished and published some proof screenshots a nice little 3D version of Check [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the summarized most notable events of the last two weeks:</p>
<ul>
<blockquote>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=60857&amp;p=424446#p424445">Open Beta</a> of the Ogre powered game <em>Dynastica </em>announced, including a new trailer</li>
<li>iPhone/iPad app called <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64084#p424469">Mini Countryman</a> published in the Apple App Store</li>
<li><em>Oogst </em>announced that <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=52761#p424481">Proun</a> is almost finished and published some proof screenshots</li>
<li>a nice little 3D version of Check called <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64102#unread">Checkers</a> was released</li>
<li><a href="http://ogre3d.org/forums/viewtopic.php?f=11&amp;t=59984#p425453"></a>new release of <a href="http://ogre3d.org/forums/viewtopic.php?p=425432#p425432">Gorilla</a>, the a 2D and 3D Overlay replacement system by betajaen, with new shader based materials to increase compatibility with iOS and other graphics API</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64292#p425604">Vertigo</a>, a new fast paced arcade game has been released to the public</li>
</blockquote>
</ul>
<p>Regarding Google Summer of Code 2011: Ogre has been accepted as a participating organization and the submission period has ended. We are now internally reviewing the applications and will we decide which proposed student projects we can mentor and support. Expect to hear more on this soon.</p>
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		<title>Ogre News #6</title>
		<link>http://www.ogre3d.org/2011/04/01/ogre-news-6</link>
		<comments>http://www.ogre3d.org/2011/04/01/ogre-news-6#comments</comments>
		<pubDate>Fri, 01 Apr 2011 14:08:09 +0000</pubDate>
		<dc:creator>betajaen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[papercut]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1191</guid>
		<description><![CDATA[Plenty of new things have happened in the last two weeks: Rattus in the Addon Forums has ported Betajaen&#8217;s Gorilla to MOGRE. OpenSpace 3D has been updated to version 0.2.4a AlexisFire has shown a video of his graduation project Crash. Jacmoe has posted his Ogre AppWizards for KDevelop 4.x (Linux). Brian emailed us to show [...]]]></description>
			<content:encoded><![CDATA[<p>Plenty of new things have happened in the last two weeks:</p>
<blockquote>
<ul>
<li><em>Rattus </em>in the Addon Forums has <a href="http://www.ogre3d.org/addonforums/viewtopic.php?f=8&amp;t=14215">ported</a> Betajaen&#8217;s Gorilla to MOGRE.</li>
<li>OpenSpace 3D has been <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=55449#p422998 ">updated</a> to version 0.2.4a</li>
<li><em>AlexisFire </em>has shown a <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=63882">video</a> of his graduation project Crash.</li>
<li><em>Jacmoe </em>has <a href="Ogre Appwizards for KDevelop 4.x Linux are ready http://www.ogre3d.org/forums/viewtopic.php?f=5&amp;t=54819&amp;view=unread#p423546">posted</a> his Ogre AppWizards for KDevelop 4.x (Linux).</li>
<li><em>Brian </em>emailed us to show off <a href="http://gritengine.com/">GritEngine</a>, a GameEngine and Toolset to create open worlds using Ogre.</li>
<li><em>the_enemy</em> uploaded a <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=57569&amp;p=422687#p422684">new video</a> of Summoning Wars</li>
<li><em>Oogst </em>has posted an interesting topic about a new shadow system called <a href="http://ogre3d.org/forums/viewtopic.php?f=11&amp;t=63929&amp;view=unread#p423569">&#8220;Smooth 2.5D Area Light Shadows&#8221;</a></li>
<li><em>GantZ </em>has released his first playable version of his new game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=59680#p422734">&#8220;Uncover&#8221;</a></li>
<li>Some new screenshots of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=60174&amp;view=unread#p423693">SimNation</a> have been released</li>
<li>Ogre Team member <em>masterfalcon </em>has <a href="http://www.ogre3d.org/forums/viewtopic.php?f=4&amp;t=63998">posted some of his work</a> for Vertex Array Object (VAO) support for OpenGL ES 1.1 and 2.0.</li>
<li><em>CrazyDog </em>has released a multitude of screenshots of the projects <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64027&amp;view=unread#unread ">Land of Poems (or Necrophillia Hell)</a> and <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64030">QWOW</a> and released his older project <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64029">Hiperbolia</a>.</li>
<li><em>So0os </em>has spent his spare time porting Ogre to the <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64025">Playstation 3</a> and the <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64032">Commodore 64</a>.</li>
<li>Finally our very own <em>Betajaen</em> has released his new project: <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64026">&#8220;AmiOgre&#8221;</a> a port of Ogre to the Amiga computer.</li>
</ul>
</blockquote>
<p><a href="http://www.ogre3d.org/forums/viewforum.php?f=13">Google Summer of Code for Ogre</a> is still progressing with some promising proposals. Feel free to add yours, or if you have something small which you want to add to or fix in Ogre now &#8211; submit a <a href="http://www.ogre3d.org/forums/viewforum.php?f=22">papercut</a>.</p>
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		<title>Ogre News #5</title>
		<link>http://www.ogre3d.org/2011/03/18/ogre-news-5</link>
		<comments>http://www.ogre3d.org/2011/03/18/ogre-news-5#comments</comments>
		<pubDate>Fri, 18 Mar 2011 20:20:23 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1179</guid>
		<description><![CDATA[Here are the most notable news from the last two weeks: Three new versions of Ogre Meshy have been released, so we are now at v1.1 Space Hulk inspired game named Arachnophobia released First preview of Waveit Webplayer, a web player able to run the Ogre demos inside First screenshots of Snoogre &#8211; an Ogre [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the most notable news from the last two weeks:</p>
<ul>
<blockquote>
<li>Three new versions of Ogre Meshy have been released, so we are now at <a href="http://ogre3d.org/forums/viewtopic.php?f=11&amp;t=59600&amp;start=75#p421127">v1.1</a></li>
<li>Space Hulk inspired game named <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=63649&amp;view=unread#p421836">Arachnophobia</a> released</li>
<li>First preview of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=63648">Waveit Webplayer</a>, a web player able to run the Ogre demos inside</li>
<li>First screenshots of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=63696">Snoogre</a> &#8211; an Ogre Snooker game were shown</li>
</blockquote>
</ul>
<p>And one very good news item, fresh of the presses: We just heard that Ogre has been <a href="http://www.google-melange.com/gsoc/program/accepted_orgs/google/gsoc2011">accepted</a> for Google Summer of Code 2011!  The discussions on the possible projects have already started <a href="http://www.ogre3d.org/forums/viewforum.php?f=13">here</a>. If you have any ideas or comments, feel free to join us there.</p>
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