NoesisGUI v1.2 released + updated Ogre bindings

NoesisGUI

After 12 months of development and more than a dozen of public betas, Noesis Technologies are proud to announce the next big release of noesisGUI. Highlights in this version are:

  • New platforms: DirectX 11, Windows Phone, Windows Store, iOS ARM64, OpenGL ES 3.
  • New rendering algorithm that significantly improves performance and reduces draw calls.
  • Simplified resource architecture.
  • New tool for building XAMLs.
  • Hundreds of improvements and bugfixes.

More information can be found in the release notes.

The OGRE bindings were updated to work with this new version. Special thanks to Murat Sari for his invaluable support.

Find more information about noesisGUI on the official website.

 

NoesisGUI + Ogre Support released in v1.0

After three years development and one year of private beta testing, version 1.0 of NoesisGUI has now been released.

Some of the main features include:

  • Vector based
  • GPU accelerated
  • Based on XAML
  • Multithreaded architecture
  • Animation
  • 3D projection
  • Skinning
  • Efficient workflow
  • C++ API (mono for Unity3D)

In collaboration with the OGre3D, especially Murat Sari, an Ogre binding compatible with the new NoesisGUI version is available as well.

For more details and links, see the official NoesisGUI announcement: NoesisGUI Company News Jun2013