Posts Tagged ‘releases’

Ogre 1.8 Release Candidate 1 (RC1)

Sunday, November 13th, 2011

As Ogre 1.8 is due end of this year, it is finally time to get the release candidate versions out in the open for general testing to iron out any last quirks before the official release . As a first step we released the RC1 today.

The source code can either be downloaded from our official BitBucket repository or directly from the Ogre Source Download page.

If you should encounter any issues, please feel free to report them on our bug tracker and discuss them in the “Developer talk” forum section. More information can be found here.

Thank you for your support in advance!

PS: A detailed change log will be provided upon official release.

Ogre News #13

Monday, October 3rd, 2011

It has been quite some time since we came around posting another news flash. We are sorry for that, but let’s focus on the bright side: This one is going to be a huge post :) . So here it goes:

  • Project Aftershock released some new amazing screenshots
  • The commercial game “Heavy Hogur – Dwarf Puzzler!” has been released
  • Assaf Raman ported Ogre to Google’s Native Client (NaCl) along with a nice guide and a demo
  • The commercial game “Garshasp – The Monster Slayer” got video coverage on BBC News
  • The “Run3 game engine” using Ogre specifically for FPS-type games was showcased
  • First demo for the game “The long way” utilizing the above mentioned “Run3 game engine” was released
  • Marble Madness clone (Atari) called “YAMM – Yet another Marble Madness” created by a team of the Braunschweig University of Technology was released
  • OgreSpeedTree has been discountinued, but source code is still available through your IDV SpeedTree representative
  • Nice little game called “Stained” has been announced
  • New volumetric terrain implementation as part of a bachelor paper was showcased
  • Integration of berklium + jsLINB was showcased
  • Online FPS engine called “SilverTech Engine” was previewed
  • The first person tower defense game named FPTD was released
  • Screenshots of the Ogre-rendered movie “Turin – Before the city” were released
  • The creation of the space epic “Salvation Prophecy” is reaching its final phase by showcasing some new impressions
  • New Ogre particle editor called “Ogre Particle Lab” was released
  • EZPhysics library was updated to work with Ogre 1.x versions
  • New version of the Ogre-powered 3D music player MMiX.Me was released
  • The Jade:DS games distribution platform was successfully launched with three Ogre powered games
  • A new version of OpenSpace3D with a lot of new features was released

Additionally: All Google Summer of Code projects have been completed successfully and all changes have already been merged into the official Ogre code repositories.

We as the Ogre team have also started preparing a new release, namely a first RC for Ogre 1.8 and we plan to publish the final stable version right on the turn of the year. More information can be found in this thread.

Cheers,
Your Ogre3D team

Ogre News #8

Monday, May 9th, 2011

Here the list of new things that happened throughout the last two weeks:

  • First impression from NonLife, a multiplayer world building game, were published
  • Unity builds are now possible for Ogre
  • The simple scene editor Glue Editor Lite 1.0 was released
  • Great new wiki article about deploying applications on different platforms
  • Neat, little project Tower of Hanoi made with Ogre and Cocoa was published
  • Alienmotion, a new animation middleware inspired by tecnofreak, was released as a beta version
  • Google Summer of Code 2011 projects for Ogre were announced
  • Ogre finally has an official console lead since Jim Buck joined the team
  • A new high profile game made with Ogre named Garshasp was released on Steam and GamersGate
  • New maintenance release of Ogre alias Ogre 1.7.3 ['Cthugha'] has just been uploaded yesterday

OGRE 1.7.3 [Cthugha] released!

Sunday, May 8th, 2011

Another six months have passed, and it’s time for another maintenance release to the 1.7 stable branch (codenamed ‘Cthugha’). You can find a list of all the bug fixes after the jump. As usual there are no feature changes or API breakage in this release – we save those for the unstable development branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.

So far the source releases are ready for download for 1.7.3, the SDK releases are coming soon. If you don’t want to wait, give the source release a try :)

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OGRE 1.7.2 [Cthugha] released!

Wednesday, November 3rd, 2010

Another six months have passed, and it’s time for another maintenance release to the 1.7 stable branch (codenamed ‘Cthugha’). You can find a list of all the bug fixes after the jump. As usual there are no feature changes or API breakage in this release – we save those for the unstable development branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.

So far the source releases are ready for download for 1.7.2, the SDK releases are coming soon. If you don’t want to wait, give the source release a try :)

Update 8 November: Prebuilt SDKs for Visual Studio 2008/2010, MinGW, OSX and iPhone are now ready for download, as are updated Ubuntu packages in our Launchpad PPA.

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OGRE 1.7.1 [Cthugha] Released!

Sunday, April 25th, 2010

We’re happy to announce the first maintenance release to the new 1.7 stable branch (codenamed ‘Cthugha’), delivering as per usual a plethora of bug fixes which you can find a list of after the jump. As you would expect there are no feature changes or API breakage in this release – we save those for the unstable development branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.

So far the source releases and some of the SDKs are ready for download for 1.7.1, if your SDK isn’t updated yet, please be patient as these will come online soon. Or alternatively, try using the source release, it’s really not that scary :)

[edit] cg.dll was missing from the early version of the SDKs for Windows, we’re fixing this now, check for updates after 2 May 2010.

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OGRE 1.7.0 (final) [Cthugha] Released!

Sunday, February 28th, 2010

We’re very pleased to announce that OGRE 1.7.0 (Cthugha) has now been released, this version is now considered to be our stable release branch.

As usual you can find everything on the downloads page, and details of the changes since RC1 after the jump. You might also want to look at the original 1.7.0RC1 release announcement to see the major new features that were added in 1.7.

Source releases and Windows SDKs are up now. Edit: SDKs for OS X,  MinGW, and Ubuntu PPA are now up too.

Enjoy!

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OGRE 1.7.0 RC1 [Cthugha] Released!

Thursday, December 31st, 2009

ogre_17_logoWe said we’d try to get this out before the end of the year, and with only hours to spare we just about made it! OGRE 1.7 has been under development for over a year now, and the time has come to draw a line under it and get it shipped as a brand new stable version. Unlike the maintenance releases we’ve been issuing regularly for 1.6, this release includes a huge number of new features and enhancements, of which the headliners are listed after the jump. Edit: I forgot to mention that this release makes official our transition to the MIT License – we’ve been using it in Subversion for a while so it slipped my mind that this is the first ‘official’ release under that license. So that’s news!

As usual, plenty of people have been testing it direct from Subversion for a while now, but even so we’re issuing it as a Release Candidate to begin with. Due to time constraints, we’re also only issuing this as a source release for the moment – prebuilt SDKs will follow in a second Release Candidate or the final.

For those of you using Subversion, the new path for Ogre 1.7 is now https://svn.ogre3d.org/svnroot/ogre/branches/v1-7. Otherwise, you can find the new release on the source downloads page.

Happy New Year!

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OGRE v1.6.5 [Shoggoth] Released

Sunday, December 27th, 2009

ogre_16_logoWe just thought we’d sneak this one in before the end of the year! OGRE v1.6.5 is now officially released, which will most likely be the final official maintenance release of the v1.6 (‘Shoggoth’) branch. As usual it’s a stability and bugfix release for those in production environments, full details of which are available after the jump. All of the fancy new goodies are saved for 1.7 which should be out in Release Candidate form very shortly – or right now if you want to access our repository before the official release.

Enjoy, and have a happy new year!

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OGRE v1.6.4 [Shoggoth] Released

Monday, September 28th, 2009

ogre_16_logoIt’s maintenance release time again, a new release containing more bugfixes for those using the stable v1.6 (Shoggoth) branch. It’s available now in both source and SDK form at the usual place.

Full details of the changes in this release are available after the jump.

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