Posts Tagged ‘survey’

User Survey 2011 Report

Sunday, November 13th, 2011

It has been quite some time since end of August the Ogre3D User Survey 2011 was closed, so we are happy to finally be able to release the survey report. The report itself does not comment or interpret the results, but is just a mere aggregated representation of the information. The discussion itself will take place at the forums.

OgreUserSurvey2011.pdf

Thanks to everyone who participated and made with survey such a success!

Your Ogre3D Team

Ogre News #12

Thursday, August 11th, 2011

It has been over a month since the last update, so it is definitely time for a new one. We got quite some requests, so the list is rather long this time:

  • OGS Majong got a new update, adding new features as well as fixing some bugs
  • First version of the capture-the-flag-type-game Nina Flag was released
  • A nice little puzzle game called Magick Brick, which was created at the Shanghai game-jam, was showcased
  • The WIP visual shader editor as part of the Alimer Game Engine was demonstrated in a video
  • Ogre Meshy v.13 was released
  • The upcoming Particle Universe v1.5 was previewed
  • New iteration of the space simulation project Void Destroyer was showcased
  • The promising Victory: The Age of Racing team announced the close beta phase and showcased their last E3 trailer
  • Lumen Digital released a video showing one of their Ogre and Kinect based simulations
  • Ogre Procedural got extended by great new features such as SVG support
  • A first version of an adaption of the multi modeling format converter Assimp named OgreAssimpConverter was released by jacmoe
  • metaldev released a series of great video tutorials, explaining how to create models in Maya for the LFA Scene Manager
  • The VDrift and Ogre based  game Stund Rally reached version v1.2 and released some new in-game videos
  • Two great new wiki articles covering two different phong shader (one with cube and one with sphere mapping) were created by toglia
  • A first preview of the virtual fitting room project called FitNect was released

Aditionally: Still a lot is going on in our four Google Summer of Code projects. If you are interested, check this dedicated subforum area.

Also, please participate in our Ogre User Survey 2011, if you haven’t already. The survey is still running until the 31th of August. Afterwards, we will then publish the results.

Ogre User Survey 2011

Tuesday, August 2nd, 2011

Those of you who have been around Ogre for some time might remember that back in 2008, we conducted a survey about our user base. The results of which can be found here.

We now decided that after three years it might be a good idea to re-assess our current situation by another, more extensive survey. It is similar to the original one (since we included the old questions to be able to compare the results), but the survey also contains a bunch of new ones to take new developments such as Ogre usage on mobile devices into account.

So for the next four weeks until the 31th of August, you have the chance to participate and help us to get an impression about our user base, how Ogre is used and share some wishes for the future. Simply follow the link, answer the math question correctly (but only if you are not a bot ;) ) and make your way through the 20 questions. It should not take up much time since most of the questions are simple checkbox or radio button questions.

Link to survey

We want to thank you all upfront for helping us to develop Ogre further and getting some valuable insight information about the people using the engine!

Best wishes,
Your Ogre team

PS: We would be glad if you could spread the word about the survey via all available channels to all potential Ogre users, because: The more participants, the more accurate are the results of course…