Posts Tagged ‘team’

Jim Buck (‘jbuck’) joins the team!

Thursday, April 28th, 2011

We are very happy to announce that Jim Buck (‘jbuck’ on the forums) has officially joined the Ogre Team. He will mainly take care to establish Ogre in the console area in his new position as Ogre Console Lead.

Jim has been programming in the video games industry since 1996, starting as an employee at Sony and shipping well-known PlayStation franchises such as Twisted Metal and GameDay. His own company, Twitchy Thumbs Entertainment, does contract development, especially in the areas of graphics and porting on most platforms, particularly on consoles, handheld devices, and anyplace where OpenGL has a home. It’s these areas where he feels he can make a contribution as part of the OGRE team.

Nir Hasson joins the team (officially!)

Saturday, February 6th, 2010

We’re pleased to announce that Nir Hasson has joined the OGRE Team! Now, those of you who have been in the community for a while all know Nir anyway, and also know that he’s been contributing code directly for a while, particularly his RTShaderSystem component for generating shaders which made its debut in Ogre 1.7. As such, he’s been operating as a member of the team in all but name for some time, and he’s only held off accepting an official badge because his plans for the immediate future were uncertain.

So, we’re glad that he’s agreed to join the team officially now – welcome aboard Nir! In practice it’s business as usual, but he has his well-deserved official badge now :)

Interview with masterfalcon on Ogre iPhone dev

Monday, December 7th, 2009

French 3D specialist site 3d-test.com have just posted an interview with our David ‘masterfalcon’ Rogers, where he talks about the Ogre iPhone port (in English :) ). Recommended reading if you’re interested in iPhone and iPod Touch development with Ogre.

ogre-iphone

Thanks to 3d-test.com for running this interview and to David for doing such a great job on it.

Noam Gat (‘Noman’) joins the team

Tuesday, October 20th, 2009

We’re very pleased to announce that Noam Gat (aka Noman) has officially joined the OGRE team! Noam has been working with and contributing to OGRE for several years now, and was a successful student in our Google Summer of Code programmes for 2008 (geometry shaders) and 2009 (compositor enhancements). Noman will be continuing to build on the compositor work he’s been doing recently, and anything else he happens to fancy having a crack at.

Welcome aboard Noam!

David ‘masterfalcon’ Rogers joins the team, brings iPhone support

Friday, July 10th, 2009

We’re pleased to announce that David ‘masterfalcon’ Rogers has joined the team as our official iPhone port maintainer, and general Mac OS X guru. David has done some really great work on the iPhone port, the first version of which is now in the Subversion trunk, so it was a no-brainer to bring him on board.

If you want to try building the iPhone version, there are dependencies on Sourceforge (not in the main downloads page yet since this is trunk only and not stable). Build instructions for CMake should be updated in the wiki imminently too.

Welcome aboard Dave!

Holger ‘CABAListic’ Frydrych joins the team

Friday, March 20th, 2009

We’re pleased to announce that Holger ‘CABAListic’ Frydrych has officially joined the OGRE Team as maintainer of the CMake build system and Linux platform. CABAListic is a long-time member of the community and has also been responsible for the Editable Terrain Manager add-on in the past. Most recently he’s been instrumental in implementing CMake for improving our build management in the development trunk (which will be in the next major version), and is a regular Linux user so will be the team’s main contact point for that platform.

Welcome on board, Holger!