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	<title>OGRE - Open Source 3D Graphics Engine &#187; team</title>
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		<title>Jim Buck (&#8216;jbuck&#8217;) joins the team!</title>
		<link>http://www.ogre3d.org/2011/04/28/jim-buck-jbuck-joins-the-team</link>
		<comments>http://www.ogre3d.org/2011/04/28/jim-buck-jbuck-joins-the-team#comments</comments>
		<pubDate>Thu, 28 Apr 2011 16:11:03 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[OGRE Team]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1239</guid>
		<description><![CDATA[We are very happy to announce that Jim Buck (&#8216;jbuck&#8217; on the forums) has officially joined the Ogre Team. He will mainly take care to establish Ogre in the console area in his new position as Ogre Console Lead. Jim has been programming in the video games industry since 1996, starting as an employee at [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 1px solid black; margin-left: 6px; margin-right: 6px;" title="Jim Buck" src="/images/jimbuck.png" alt="" width="100" height="133" />We are very happy to announce that Jim Buck (&#8216;jbuck&#8217; on the forums) has officially joined the <a href="http://www.ogre3d.org/about/team">Ogre Team</a>. He will mainly take care to establish Ogre in the console area in his new position as Ogre Console Lead.</p>
<p>Jim has been programming in the video games industry since 1996,  starting as an employee at Sony and shipping well-known PlayStation  franchises such as Twisted Metal and GameDay. His own company, <a href="http://www.twitchythumbs.com/">Twitchy  Thumbs Entertainment</a>, does contract development, especially in the areas  of graphics and porting on most platforms, particularly on consoles,  handheld devices, and anyplace where OpenGL has a home. It’s these areas  where he feels he can make a contribution as part of the OGRE team.</p>
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		<title>Nir Hasson joins the team (officially!)</title>
		<link>http://www.ogre3d.org/2010/02/06/nir-hasson-joins-the-team-officially</link>
		<comments>http://www.ogre3d.org/2010/02/06/nir-hasson-joins-the-team-officially#comments</comments>
		<pubDate>Sat, 06 Feb 2010 14:42:35 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[nir hasson]]></category>
		<category><![CDATA[ogre]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=825</guid>
		<description><![CDATA[We&#8217;re pleased to announce that Nir Hasson has joined the OGRE Team! Now, those of you who have been in the community for a while all know Nir anyway, and also know that he&#8217;s been contributing code directly for a while, particularly his RTShaderSystem component for generating shaders which made its debut in Ogre 1.7. [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re pleased to announce that Nir Hasson has joined the <a href="http://www.ogre3d.org/about/team" target="_self">OGRE Team</a>! Now, those of you who have been in the community for a while all know Nir anyway, and also know that he&#8217;s been contributing code directly for a while, particularly his RTShaderSystem component for generating shaders which made its debut in Ogre 1.7. As such, he&#8217;s been operating as a member of the team in all but name for some time, and he&#8217;s only held off accepting an official badge because his plans for the immediate future were uncertain.</p>
<p>So, we&#8217;re glad that he&#8217;s agreed to join the team officially now &#8211; welcome aboard Nir! In practice it&#8217;s business as usual, but he has his well-deserved official badge now <img src='http://www.ogre3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Interview with masterfalcon on Ogre iPhone dev</title>
		<link>http://www.ogre3d.org/2009/12/07/interview-with-masterfalcon-on-ogre-iphone-dev</link>
		<comments>http://www.ogre3d.org/2009/12/07/interview-with-masterfalcon-on-ogre-iphone-dev#comments</comments>
		<pubDate>Mon, 07 Dec 2009 10:09:09 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d-test.com]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[ogre]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[publicity]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=726</guid>
		<description><![CDATA[French 3D specialist site 3d-test.com have just posted an interview with our David &#8216;masterfalcon&#8217; Rogers, where he talks about the Ogre iPhone port (in English ). Recommended reading if you&#8217;re interested in iPhone and iPod Touch development with Ogre. Thanks to 3d-test.com for running this interview and to David for doing such a great job [...]]]></description>
			<content:encoded><![CDATA[<p>French 3D specialist site 3d-test.com have just posted <a href="http://www.3d-test.com/interviews/ogre3d_iphone_1.htm" target="_blank">an interview</a> with our David &#8216;masterfalcon&#8217; Rogers, where he talks about the Ogre iPhone port (in English <img src='http://www.ogre3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ). Recommended reading if you&#8217;re interested in iPhone and iPod Touch development with Ogre.</p>
<p style="text-align: center;"><a href="http://www.3d-test.com/interviews/ogre3d_iphone_1.htm"><img class="size-full wp-image-728 alignnone" style="border: 0pt none;" title="ogre-iphone" src="http://www.ogre3d.org/wp-content/uploads/2009/12/ogre-iphone.jpg" alt="ogre-iphone" width="240" height="160" /></a></p>
<p>Thanks to 3d-test.com for running this interview and to David for doing such a great job on it.</p>
]]></content:encoded>
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		<item>
		<title>Noam Gat (&#8216;Noman&#8217;) joins the team</title>
		<link>http://www.ogre3d.org/2009/10/20/noam-gat-noman-joins-the-team</link>
		<comments>http://www.ogre3d.org/2009/10/20/noam-gat-noman-joins-the-team#comments</comments>
		<pubDate>Tue, 20 Oct 2009 10:03:54 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[compositor]]></category>
		<category><![CDATA[geometry shaders]]></category>
		<category><![CDATA[OGRE Team]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=713</guid>
		<description><![CDATA[We&#8217;re very pleased to announce that Noam Gat (aka Noman) has officially joined the OGRE team! Noam has been working with and contributing to OGRE for several years now, and was a successful student in our Google Summer of Code programmes for 2008 (geometry shaders) and 2009 (compositor enhancements). Noman will be continuing to build [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re very pleased to announce that Noam Gat (aka Noman) has officially joined the <a href="http://www.ogre3d.org/about/team" target="_self">OGRE team</a>! Noam has been working with and contributing to OGRE for several years now, and was a successful student in our Google Summer of Code programmes for 2008 (geometry shaders) and 2009 (compositor enhancements). Noman will be continuing to build on the compositor work he&#8217;s been doing recently, and anything else he happens to fancy having a crack at.</p>
<p>Welcome aboard Noam!</p>
]]></content:encoded>
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		<item>
		<title>David &#8216;masterfalcon&#8217; Rogers joins the team, brings iPhone support</title>
		<link>http://www.ogre3d.org/2009/07/10/david-masterfalcon-rogers-joins-the-team-brings-iphone-support</link>
		<comments>http://www.ogre3d.org/2009/07/10/david-masterfalcon-rogers-joins-the-team-brings-iphone-support#comments</comments>
		<pubDate>Fri, 10 Jul 2009 10:11:29 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=644</guid>
		<description><![CDATA[We&#8217;re pleased to announce that David &#8216;masterfalcon&#8217; Rogers has joined the team as our official iPhone port maintainer, and general Mac OS X guru. David has done some really great work on the iPhone port, the first version of which is now in the Subversion trunk, so it was a no-brainer to bring him on [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re pleased to announce that David &#8216;masterfalcon&#8217; Rogers has joined the <a href="http://www.ogre3d.org/about/team">team</a> as our official iPhone port maintainer, and general Mac OS X guru. David has done some really great work on the iPhone port, the first version of which is now in the Subversion trunk, so it was a no-brainer to bring him on board.</p>
<p>If you want to try building the iPhone version, there are dependencies <a href="http://sourceforge.net/projects/ogre/files/">on Sourceforge</a> (not in the main downloads page yet since this is trunk only and not stable). Build instructions for CMake should be updated in the wiki imminently too.</p>
<p>Welcome aboard Dave!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Holger &#8216;CABAListic&#8217; Frydrych joins the team</title>
		<link>http://www.ogre3d.org/2009/03/20/holger-cabalistic-frydrych-joins-the-team</link>
		<comments>http://www.ogre3d.org/2009/03/20/holger-cabalistic-frydrych-joins-the-team#comments</comments>
		<pubDate>Fri, 20 Mar 2009 10:16:17 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CABAListic]]></category>
		<category><![CDATA[CMake]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OGRE Team]]></category>
		<category><![CDATA[team]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=596</guid>
		<description><![CDATA[We&#8217;re pleased to announce that Holger &#8216;CABAListic&#8217; Frydrych has officially joined the OGRE Team as maintainer of the CMake build system and Linux platform. CABAListic is a long-time member of the community and has also been responsible for the Editable Terrain Manager add-on in the past. Most recently he&#8217;s been instrumental in implementing CMake for [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re pleased to announce that Holger &#8216;CABAListic&#8217; Frydrych has officially joined the <a href="http://www.ogre3d.org/about/team">OGRE Team</a> as maintainer of the CMake build system and Linux platform. CABAListic is a long-time member of the community and has also been responsible for the Editable Terrain Manager add-on in the past. Most recently he&#8217;s been instrumental in implementing CMake for improving our build management in the development trunk (which will be in the next major version), and is a regular Linux user so will be the team&#8217;s main contact point for that platform.</p>
<p>Welcome on board, Holger!</p>
]]></content:encoded>
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