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	<title>OGRE - Open Source 3D Graphics Engine &#187; torchlight</title>
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		<title>Ogre News #11</title>
		<link>http://www.ogre3d.org/2011/07/08/ogre-news-11</link>
		<comments>http://www.ogre3d.org/2011/07/08/ogre-news-11#comments</comments>
		<pubDate>Fri, 08 Jul 2011 13:24:13 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1388</guid>
		<description><![CDATA[It has been a while since our last news summary post&#8230;sorry for that. But on the bright side: It makes this one a lot bigger than usual, so enjoy! first version of Bloom editor, a 3D text editor was showcased animationsinstitue.de showed some impressions from their Emote Messaging System, that can be used to created [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a while since our last news summary post&#8230;sorry for that. But on the bright side: It makes this one a lot bigger than usual, so enjoy!</p>
<ul>
<blockquote>
<li>first version of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65130#p430487">Bloom editor</a>, a 3D text editor was showcased</li>
<li>animationsinstitue.de showed some impressions from their <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65228#p431063">Emote Messaging System</a>, that can be used to created individual, animated short messages to share with friends</li>
<li>early screenshots from the platform game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65318#p431643">Bombs&amp;Penguins</a> were released</li>
<li>beta pictures of the ambitous game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65419&amp;p=432384#p432222">Battle Tiers Invasion</a> were shared</li>
<li>the Ogre AntTweakBar plugin <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=30688&amp;p=432712#p432707">TwOgre</a> was updated to work with Linux</li>
<li><em>metaldev </em>updated his GUI library <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=44426#p305466">buttonGUI</a> as well has as his <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=10463&amp;start=300#p432387">LFA Scene Manager</a></li>
<li>updated version of the game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=52537&amp;p=432713#p432713">GraLL2</a> was published</li>
<li>Lightwave to Ogre exporter was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=17219&amp;p=431637#p431637">updated</a> by <em>spacegaier </em>to work with LW 9.6 and LW 10</li>
<li>teaser video of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65499#p432663">Will of Nature</a>, a really nice school project from the Netherlands, was released</li>
<li>first ingame footage from the German MMORPG <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65520#p432760">Espadon Online</a> was published</li>
<li><a href="http://www.ogre3d.org/2011/07/02/neoaxis-game-engine-1-0-released">NeoAxis</a> game engine reached their 1.0 milestone</li>
<li><em>Oogst </em>finally released his long awaited game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=52761&amp;p=431983#p431747">Proun</a>, that got a great deal of buzz on the internet &#8211; dedicated post with some additional information will follow soon</li>
</blockquote>
</ul>
<p>In addition, there is a lot of progress with our four Google Summer of Code projects. Check the out in this <a href="http://www.ogre3d.org/forums/viewforum.php?f=13">subforum</a>.</p>
<p>And the breaking news is: The highly acclaimed Ogre based game <a href="http://www.gamasutra.com/view/news/35695/Torchlight_Sells_1M_Copies_Across_All_Platforms.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&amp;utm_content=Twitter">Torchlight went platinum</a> as they sold more than 1 million copies. Congratulations!</p>
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		<title>Ogre News #1</title>
		<link>http://www.ogre3d.org/2011/01/16/ogre-news-1</link>
		<comments>http://www.ogre3d.org/2011/01/16/ogre-news-1#comments</comments>
		<pubDate>Sun, 16 Jan 2011 16:59:47 +0000</pubDate>
		<dc:creator>betajaen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1074</guid>
		<description><![CDATA[Over the last two weeks Ogre has been a beehive of activity. Here are a number of notable events: Our own Assaf Raman has been busy implementing basic CG support in the OpenGL ES 2.0 Render system. He has also taken the time to write “EmbeddedZipArchiveFactory” in OgreZip which allows zip resource embedding in executables [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last two weeks Ogre has been a beehive of activity. Here are a number of notable events:</p>
<ul style="border-left:4px solid #ccc;margin-left:3em;padding-left:2em;">
<li>Our  own <em>Assaf Raman</em> has been busy <a href="http://twitter.com/AssafRaman/statuses/21945559040393217">implementing basic CG support</a> in the  OpenGL ES 2.0 Render system. He has also taken the time to write  <a href="http://www.ogre3d.org/forums/viewtopic.php?f=4&amp;t=62181">“EmbeddedZipArchiveFactory” in OgreZip</a> which allows zip resource  embedding in executables and shared libraries.</li>
<li><em>Choasavy </em>has posted some <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=62233&amp;start=0">promising screenshots</a> of a still unnamed 3D space simulation game.</li>
<li><em>Xavyiy </em>has announced his amazing new <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=62190">Paradise Framework</a>.</li>
<li>Runic Games’ “Torchlight” for XboxLive Arcade was <a href="http://www.youtube.com/watch?v=6O-tS6zOPCw" rel="shadowbox[post-1074];player=swf;width=640;height=385;">shown at the CES 2011</a>.</li>
<li><em>CoreDumped </em>added a ScriptCache, an effort to reduce script compiling time of  resources which combined with <em>Assaf Raman’s</em> already implemented ShaderCache, can <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=62487&amp;p=415525#p415515">bring down application start-up times</a> considerably.</li>
<li><em>University of Colombo School of Computing (UCSC)</em> showed off some impressions  and insight of their naval 3D simulator for the Navy of Sri Lanka, named <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=62475#p415227">“Vidusayura”</a>.</li>
</ul>
<p>On  a side note: Our <a href="http://www.ogre3d.org/2011/01/02/papercut-initiative">papercut initiative</a> is coming along well with many,  many submissions, but of course there can never be enough! So keep them  coming!</p>
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		</item>
		<item>
		<title>Torchlight launches today!</title>
		<link>http://www.ogre3d.org/2009/10/27/torchlight-launches-today</link>
		<comments>http://www.ogre3d.org/2009/10/27/torchlight-launches-today#comments</comments>
		<pubDate>Tue, 27 Oct 2009 11:27:14 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Runic]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=716</guid>
		<description><![CDATA[Torchlight, a fresh new Action RPG franchise developed by Runic Games and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. The single player game launches today, with an MMO version planned [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.torchlightgame.com/" target="_blank">Torchlight</a>, a fresh new Action RPG franchise developed by <a href="http://www.runicgames.com/" target="_blank">Runic Games</a> and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate.</p>
<p style="text-align: center;"><a href="http://www.torchlightgame.com"><img class="size-full wp-image-720 aligncenter" style="border: 0pt none;" title="torchlight_logo" src="http://www.ogre3d.org/wp-content/uploads/2009/10/torchlight_logo1.jpg" alt="torchlight_logo" width="460" height="215" /></a></p>
<p style="text-align: left;">The single player game launches today, with an MMO version planned for 2010. Having played the single player game, it&#8217;s immediately obvious that it was designed by a team of veterans of the genre; it&#8217;s highly polished and a lot of fun to play, and we&#8217;re very proud that OGRE has been a part of creating this title.</p>
<p style="text-align: left;">Torchlight is available to purchase as a digital download from <a href="http://torchlight.perfectworld.com/" target="_blank">Perfect World</a>, <a href="http://store.steampowered.com/app/41500/" target="_blank">Steam</a>, <a href="http://www.direct2drive.co.uk" target="_blank"> Direct2Drive</a> and <a href="http://www.torchlightgame.com/gamenews/2009/10/20/torchlight-partners/" target="_blank">other partners</a>. Go get it!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ogre gets a plug at E3 thanks to Torchlight</title>
		<link>http://www.ogre3d.org/2009/06/13/ogre-gets-a-plug-at-e3-thanks-to-torchlight</link>
		<comments>http://www.ogre3d.org/2009/06/13/ogre-gets-a-plug-at-e3-thanks-to-torchlight#comments</comments>
		<pubDate>Sat, 13 Jun 2009 16:40:38 +0000</pubDate>
		<dc:creator>sinbad</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[runic games]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=635</guid>
		<description><![CDATA[We mentioned that Torchlight, an action RPG from Runic Games is using OGRE, and we have some screenshots of it in our Gallery. However, if you wanted to see it moving, check out the video from E3 below, which shows a lot of game footage and also a quick overview of the editor system which [...]]]></description>
			<content:encoded><![CDATA[<p>We mentioned that Torchlight, an action RPG from <a href="http://www.runicgames.com/" target="_blank">Runic Games</a> is using OGRE, and we have some screenshots of it in our <a href="http://www.ogre3d.org/gallery/">Gallery</a>. However, if you wanted to see it moving, check out the video from E3 below, which shows a lot of game footage and also a quick overview of the editor system which will be shipped with the game. Thanks to Travis for giving Ogre a plug during the interview!</p>
<p style="text-align: center;"><a href="http://www.tentonhammer.com/node/69637"><img class="aligncenter size-full wp-image-636" style="border: 0pt none;" title="e3_tth_torchlight" src="http://www.ogre3d.org/wp-content/uploads/2009/06/e3_tth_torchlight.gif" alt="e3_tth_torchlight" width="385" height="228" /></a></p>
]]></content:encoded>
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