-AABB         Axis Aligned Bounding Box

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AABB - Axis Aligned Bounding Box.

All meshes have a "bounding box" (a cube in which the entire mesh fits in). AABBs are permanently aligned to the world axes. It's also possible to set an axis to infinite.

The AABBs of SceneNodes can be shown by using:

myNode::showBoundingBox(true)