-Animation         The appropriate deformation of vertices in 3D meshes to create the effect of movement
Print

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | 0-9


Animation - The appropriate deformation of vertices in 3D meshes to create the effect of movement.

 
See also: Animation (Wikipedia)(external link)
See also: Skeletal animation (Wikipedia)(external link) (aka. Skinning)


Contributors to this page: spacegaier4386 points  , Spacegaier4386 points  and jacmoe133512 points  .
Page last modified on Thursday 22 of July, 2010 19:24:10 UTC by spacegaier4386 points .


The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.