-GUI
Graphical User Interface
Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
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GUI - Graphical User Interface. It contains display and/or input elements, e.g. buttons or text labels.
You either can use a GUI system with its provided functionality or build your own GUI elements by the use of basic Ogre classes such as Overlay, Billboard, Material, etc.
See also
- Comparison of GUIs - very useful overview
- OpenGUI (seems to be out of date)
- Overlay - a basic element for GUI systems
- Billboard - also interesting for creating a simple GUI
- MyGUI - GUI library
- Hikari - use Flash to create a GUI
- Awesomium - show content using HTML/CSS
- CEGUI - Creazy Eddy GUI system
- ButtonGUI
- Gorilla - a quite fast 2D drawing engine for Ogre
- Game HUD using HTML
- about Awesomium, Berkelium and LibRocket
GUIs for Mogre:
- Miyagi - a C# GUI system specifically for Mogre (recommended)
- Mogre MyGUI wrapper - use MyGUI in Mogre
- Hikari Wrapper for MOGRE - embed Adobe Flash into Mogre (e.g. GUI menus)
- MogreBetaGUI
- MQuickGUI - an outdated C# port of QuickGUI
- MogreGorilla
- a wrapper for the quite fast 2D drawing engine Gorilla
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Contributors to this page: Beauty
and
jacmoe
.
Page last modified on Wednesday 11 of April, 2012 15:47:31 UTC by Beauty
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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