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Height Map - A two-dimensional, generally 8-bit greyscale bitmap that is used to represent a three-dimensional mesh, generally a terrain. The value of each pixel in the map is translated into the height for a vertex or series of vertices when constructing a mesh. Normally, black is "0" and white is "255" and the shades of grey in between are heights between 0 and 255. Also 16-bit grayscale bitmaps are possible for finer differentiation. Then white has the value 65,536.
Example for a terrain (texture + height map):
See also
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Contributors to this page: Beauty
and
jacmoe
.
Page last modified on Saturday 01 of January, 2011 13:27:24 GMT by Beauty
.
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As an exception, any source code contributed within the content is released into the Public Domain.

