-Height Map        
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Height Map - A two-dimensional, generally 8-bit greyscale bitmap that is used to represent a three-dimensional mesh, generally a terrain. The value of each pixel in the map is translated into the height for a vertex or series of vertices when constructing a mesh. Normally, black is "0" and white is "255" and the shades of grey in between are heights between 0 and 255. Also 16-bit grayscale bitmaps are possible for finer differentiation. Then white has the value 65,536.

Example for a terrain (texture + height map):

Terrain texture heightmap.jpg


See also

 

 


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Contributors to this page: Beauty5965 points  and jacmoe111451 points  .
Page last modified on Saturday 01 of January, 2011 13:27:24 GMT by Beauty5965 points .


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