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If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
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Newton - Newton Game Dynamics
, a closed source (but free) physics and collisions library.
To use it by Ogre the wrapper OgreNewt is needed.
Sorry, in the wiki is not much information about. For details, please look to the Newton section
of Ogre add-on forum.
See also
- OgreNewt - general information + example how to use by Ogre
- OgreNewt 2 - little tutorial on how to use OgreNewt + OgreNewt 2.0
- Newton section
of Ogre add-on forum
- newtondynamics.com
- website of the physics library, including forum
- Newton wiki
- MogreNewt - a wrapper for Mogre users
- Collision detection with Newton
- OgreNewt Picking - code snippit
- Using PLSM2 with Newton - code snippit
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Contributors to this page: jacmoe
and
Deadvirus
.
Page last modified on Friday 08 of January, 2010 00:10:06 UTC by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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