-Normal Mapping        
Print

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | 0-9


Normal Mapping - Is one possible implementaion of a technique known as bump mapping. While bump mapping perturbs the existing normal (the direction the surface is facing) of a model, normal mapping replaces the normal in its entirety.
This is done by looking them up in a -texture that is applied to the surface. Each component of a normal vector is represented by a component of the texture, thus xyz maps to rgb.
Normalmapping modulates the way a -texel is lit, depending on the position of light sources in the scene and the normal corresponding to the texel.

 


Contributors to this page: jacmoe111451 points  and Beauty5965 points  .
Page last modified on Friday 08 of January, 2010 00:11:04 GMT by jacmoe111451 points .


The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.