Welcome to the new Ogre Wiki!
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
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OpenGL - Is the short form for Open Graphics Language, a cross platform API for drawing 3D graphics. More information can be found on the official OpenGL
website.
See also: OpenGL (Wikipedia)
Contributors to this page: spacegaier
,
Spacegaier
and
jacmoe
.
Page last modified on Monday 04 of October, 2010 13:57:54 UTC by spacegaier
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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- SoC2012 Complete the DirectX 11 render system
- SoC2012 Volume Rendering with LOD aimed at terrain
- SoC2012 Improve and Demo the Terrain System
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- SoC2012 Implementation of Off-Screen Particles
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- Ogre overlays using Qt
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