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The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, hair, fur, grass, or abstract visual effects like glowing trails, magic spells, etc.
Documentation
Manual:
- 3.3 Particle Scripts
- 3.3.1 Particle System Attributes
- 3.3.2 Particle Emitters
- 3.3.3 Particle Emitter Attributes
- 3.3.4 Standard Particle Emitters
- 3.3.5 Particle Affectors
- 3.3.6 Standard Particle Affectors
Class reference:
- ParticleSystem
- Particle
- ParticleEmitter
- ParticleAffector
- ParticleSystemManager
- ParticleSystemRenderer
- BillboardParticleRenderer
See also
- Wikipedia page
about Particle System
- Code snippets about particles
- Ogre Particle Lab - editor
- OGRE Particle Editor
- Particle Accelerator - editor
- Particle Universe plugin
- ParticleFX plugin
- PUDotNet - for use of Particle Universe with Mogre
Screenshots
Contributors to this page: Beauty
and
jacmoe
.
Page last modified on Wednesday 05 of October, 2011 21:19:04 UTC by Beauty
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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- SoC2012 Implementation of Off-Screen Particles
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