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The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, hair, fur, grass, or abstract visual effects like glowing trails, magic spells, etc.

Documentation

 
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Screenshots

 
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Torchlight (game)

 


Contributors to this page: Beauty10198 points  and jacmoe133512 points  .
Page last modified on Wednesday 05 of October, 2011 21:19:04 UTC by Beauty10198 points .


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