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Pixel Shader (also Fragment Shader) - A small program, generally written in Assembly language, Cg, GLSL or HLSL, that performs per-pixel operations on a texture. This program runs on the GPU instead of on the CPU.
See also: Pixel Shader (Wikipedia)
Alias: Pixel_Shader
Contributors to this page: jacmoe
,
Wacom
and
JustBoo
.
Page last modified on Tuesday 29 of June, 2010 14:30:33 GMT by jacmoe
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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