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If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
If you haven't done so already, be sure to visit the Wiki Portal to read about how the wiki works. Especially the Ogre Wiki Overview page.
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Scene - A term that describes a 3D environment. It may contain terrain, meshes, lights, particle systems, cameras, fog, and skydomes/skyboxes/skyplanes, among other things.
Contributors to this page: sarcacid
,
jacmoe
and
Beauty
.
Page last modified on Tuesday 13 of July, 2010 23:35:59 UTC by sarcacid
.
The content on this page is licensed under the terms of the Creative Commons Attribution-ShareAlike License.
As an exception, any source code contributed within the content is released into the Public Domain.
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- Hydrax
- QtOgre
- SoC2012 Complete the DirectX 11 render system
- SoC2012 Volume Rendering with LOD aimed at terrain
- SoC2012 Improve and Demo the Terrain System
- Mogre and WPF
- SoC2012 Implementation of Off-Screen Particles
- Advanced Ogre Framework
- Ogre overlays using Qt
- Architecture and Design in Games
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