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Terrain Splatting - Technique for texturing a terrain using high resolution localized tiling textures which transition nonlinearly. See this splatting article
or Terrain Alpha Splatting for a working example using the standard terrain scenemanager, completely with CG shader.
Contributors to this page: jacmoe
and
Spacegaier
.
Page last modified on Friday 08 of January, 2010 00:41:32 UTC by jacmoe
.
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As an exception, any source code contributed within the content is released into the Public Domain.
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